Random set of the day: Rahkshi Turahk

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Rahkshi Turahk

Rahkshi Turahk

©2003 LEGO Group

Today's random set is 8592 Rahkshi Turahk, released during 2003. It's one of 39 Bionicle sets produced that year. It contains 45 pieces, and its retail price was US$9/£5.99.

It's owned by 4,612 Brickset members. If you want to add it to your collection you should find it for sale at BrickLink, where new ones sell for around $50.20, or eBay.


34 comments on this article

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By in New Zealand,

I own one Rahkshi. That is: 7138

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By in United States,

And this is the point when they kept the basic color-coding, but ditched the six elements structure.

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By in New Zealand,

This is the one Rahkshi I own. I even have the cannister.

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By in Australia,

I think these were my favourite Bionicle villains. I just loved the design, with the spikes and the unsettling face pieces. Plus, the action feature (of the swinging arms) works a treat.

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By in United States,

Turahk! The last Rahkshi I got, exactly 20 years ago this month! I waited to complete the Rahkshi collection because of the "purple Kraata" promotion that started in the last months of the year. Basically, it was the same set, but instead of the standard Kraata included with the set, these were solid purple for reasons I'll explain later. Although it wasn't unique enough to get me to buy second copies of the other 5 Rahkshi I already had, it did make for a nice oddity in my collection. The following year, I gained more purple Kraata from one of those BIONICLE accessory parts kits. Such wondrous times!

Turahk here was one of six Rahkshi, or "the sons of Makuta" released in 2003. Makuta, the evil entity defeated at the end of the 2001 BIONICLE story, had reformed a new body for himself and generated six Kraata, each of which were dipped in energized protodermis (just like the Toa Nuva had been) and transformed into Rahkshi. These biomechanical shells were animated by a Kraata of the same type, embedded within the spine. This was something you could do with the actual Rahkshi sets, too!

Makuta released two teams of Rahkshi. Turahk, who wielded the power of Fear, was one of the second team unleashed on the island of Mata Nui. Along with Kurahk and Vohrak, Turahk's team had to continue the mission of defeating the Toa Nuva and finding the Mask of Light since the earlier team of Lerahk, Guurahk, and Panrahk were incapacitated by Kopaka Nuva.

Turahk and the other two invaded Onu-Koro, the underground village when Takua and Jaller sought refuge there. Together, they bested Onua Nuva and Pohatu Nuva, as well as the four other Toa who arrived afterwards. Takua and Jaller got away, however.

However, Turahk's team met up with the revived first team, and together, the six Rahkshi went on a rampage across Mata Nui. They finally caught up to Takua and Jaller at the Kini Nui, but the fully restored and united Toa Nuva were right behind them. In the final confrontation between Toa Nuva and Rahkshi, the Toa Nuva were victorious. However, Turahk, the last Rahkshi standing, managed to overwhelm Jaller with such fear that it killed the typically-brave Matoran of Fire. This cruel act was his last, as the Toa Nuva made short work of him in the aftermath.

All of this can and more be seen in the DVD movie "BIONICLE: Mask of Light". Note that the Rahkshi don't speak, so they do little more than hiss and fight throughout the film. Makuta don't really like servants that can argue with them. As for the aforementioned purple Kraata that mentioned in my iteration of the set...it turns out on their own, Kraata grow and evolve. Once released by a Makuta, Kraata go about infecting the environment with traces of Makuta's darkness. This is particularly effective against objects like Kohlii balls and Kanohi masks, so the Turaga of Mata Nui spent years hunting down Kraata and putting them into stasis. As they grow, Kraata go through six distinct physical states. There is a seventh and final stage where physically, they don't change, but they do change coloration to purple and they gain the ability to infect Kanohi masks from a distance. Thus, they are extra dangerous. Pohatu, Onua, and Whenua almost realized this the hard way when capturing a Seventh-Stage Kraata.

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By in United States,

I was looking at a Rahkshi inventory recently (don't remember which one, I think maybe 8589), and noticed that the inventory included both the regular Kraata and the Shadow Kraata that were only included with a limited, Target-exclusive run. I just double-checked, and every one of them is like that. Except for 7138, obviously, as that one didn't include a Kraata at all.

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By in Canada,

I know this is supposed to be a battle-ready pose but somehow to me it looks more like the beginnings of a dance number.

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By in United States,

Which themes have had all their sets in RSotD? Avatar the Last Airbender?

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By in United States,

@MeisterDad said:
"I know this is supposed to be a battle-ready pose but somehow to me it looks more like the beginnings of a dance number."

Rahkshi Rock

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By in Poland,

I have this one, just a different color.

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By in United Kingdom,

Fourth Rahkshi to pop up for RSOTD, nearly got the whole set!
Also a funny coincidence in that the previous three all showed up around this time of year as well. Suppose it’s only right that creatures of shadow turn up when the nights are longest

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By in United Kingdom,

I collected all six Rahkshi while on holiday in Ireland in 2003, and Turahk was the first one I built. Everyone was pretty grossed out by the way the Kraata slug slotted into his back!

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By in United States,

Each of the Rahkshi has a special ability that was not related to their elemental design, but they kind of seem random (except for 8589 Lerahk, whose ability was poison). Red in Bionicle typically means fire, Turahk even has flames in the ends of his staff, which would make you think his special ability is anger, but it was the ability to manifest fear in his opponents. The Rahkshi of anger was actually 8588 Kurahk, who is white, which I suppose could work as white hot rage, but white is often associated with ice.
I'm sure there's a reason behind that, or maybe it was all just the design team coming up with something they can copy/paste and color swap, while Greg Farshtey and the other story team members did their best to give these guys lore. Then when you learn there are 42 different colored kraata with 6 design variants, and they all have a different set (and subset) of powers, you wonder if someone was just doing it as a form of torture. And that's neglecting one last set of kraata being shadow variants, so that's a total of 258 collectibles for the fans out there, another form of torture.
https://biosector01.com/wiki/Kraata
https://biosector01.com/wiki/Kraata_Powers

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By in Germany,

I always found this theme strange and a bit scary and I had never had a Bionicle set in my collection. As it appeared in my dark ages, I never looked at it carefully.
I bought a batch of second-hand Lego 4 months ago that included the blue Rahkshi.
I read some information about the history of the Bionicle Theme and I can say that, at this moment, I have the six Rahkshi from 2003 and 5 more complete sets of this theme (and another 25 on my wanted list that I'm buying the pieces for).
Strange attraction to such strange creatures...

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By in Netherlands,

My 2nd or 3rd Rahkshi along with Kurahk. I was a bit disappointed by the simplicity of their color schemes at the time. Turahk in particular has his eye color blend wit the the red of the head. The red and white are more pearly and not as solid-looking as the regular colors. That was the case for the feet, Kraata holder on the back, and head. The socket connectors were the usual colors. If you're not expecting it this could look a bit cheap. But nowadays I just find it to look shiny. Last year I got the two back and I love the way they look.

@MCLegoboy, the powers of the Rahkshi were a thing because they specifically counter the virtues of each village. For example, the fire characters embody 'courage'. so 'fear' can destroy this courage.
I don't remember the six components, but the virtues of the villages had three pairs, unity, duty and destiny. Those three were significant in the larger Bionicle mythos.
Another one is Kurahk's power, 'anger'. It counters the calmness of the ice characters.

There are 42 (!) Kraata powers, each with 6 stages and a 7th 'shadow kraata' stage. Each has a corresponding Rahkshi (only 7 appear as sets, the abovementioned Stars Rahkshi is a Rahskhi of laser vision). The Makuta (the race, so all members) all have access to all 42 powers... making them just a bit overpowered. Of the ones with sets in the story only the main Makuta (Teridax), Icarix and Mutran had all powers, as the Phantoka makuta were blinded and needed a matoran to see and the Mistika makuta had some powers become locked permanently when they were mutated by the swamp waters.

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By in United States,

@MCLegoboy yeah, the colors don't really seem to have lined up in any sensible way. Then again, what colors do you assign to Disintegration or Fragmentation? I suppose black kind of worked for Hunger-you could see it as representing emptiness. The Kraata powers thing is pretty crazy, especially since I think we only ever saw maybe a dozen or so implemented across various media.

On a side note, I have a bit of a head canon with regards to Kraata powers and the Toa Hagah. According to Greg Farshtey, there were seven teams of Hagah in total, including the ones who were turned into Rahaga. The only two we got sets for have Rhotuka powers that match two of the Kraata powers: Slowness and (Quick) Healing. So, I kind of like to think that, if the total number of Hagah was 42 (so six on each of the seven teams), each of them had a different Kraata power as their Rhotuka power. Some are said to have become corrupt and joined the Makuta in their plans of conquest, and I imagine those ones had the more overtly evil Kraata/Rhotuka powers, such as Fear from Turahk here.

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By in Netherlands,

I ordered this one last week, with cannister and all! I'm picking it up tomorrow at the postal office and I'm planning to gift it to my nephew this Christmas. He's five and played with my Bionicles when he last visited and had an absolute blast combining different legs, feet, arms, weapons, you name it.

Lego could very easily reintroduce this set today if they wanted to, the audience is still there.

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By in United States,

@Binnekamp:
All six of the original Rahkshi had a pearl variant of their elemental color. The only exceptions to this were the socket joints used for ankles, knees, hips, hands, and shoulders. It’s more obvious on the red and white ones, but if you give the other four a close look it’s not hard to see it.

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By in Canada,

Guurahk was the first Bionicle I ever got second-hand, at an elementary school flea market. I think it was even sealed, so it would have been worth much more than I paid, but I definitely don't regret opening it up.

The Rahkshi have a pretty great design with a good balance between their articulation and action features. They did start the "one main colour and gray or silver" scheme that made so many later waves blander than they could have been, but I think it works to make them a bit more threatening. The fire staff-ends on this one are a bit of a lore/toy mismatch, none of the others' were so element-specific.

@Tuzi The audience might still be there, but the molds definitely aren't. Are even the CCBS pieces still in production?

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By in United Kingdom,

@Brickalili said:
"Fourth Rahkshi to pop up for RSOTD, nearly got the whole set!"

That's pretty appropriate for me in particular: Turahk was also the fourth Rahkshi that I got! I was going to say the order that the others have been RSoTD hasn't completely corresponded... although looking at them, all it would have taken was for Panrahk and Guurahk to have swapped places and they would all have been picked for Random Set in the exact same order I got them! That's a pretty wild set of coincidence!

Rahkshi were the first wave of Bionicle sets that I, after being a fan of the sets and story so far, had no interest in at all to start with. When the first images of them showed up, I thought they were grotesque and ugly (I know, I know, some people would argue that description applies to ALL Bionicle... xD) and didn't want anything to do with them. Even after seeing them in action in the movie, I didn't get super attached to them or anything since they were 'just' the villains: my heart was far more set on the hero-and-mount titan sets.

Then, for my birthday in 2003, a family friend bought me my first Rahkshi, Panrahk. Obviously I wasn't going to turn down a present that aligned with my interests, even if I had very little care for the Rahkshi themselves... and on building him, my perspective on the design completely changed. Getting to see the head parts, in particular, in 3D rather than the kind of flat look they had in the renders really got them growing on me, and the knees gave them an impressive increase in the ability to be posed for action than their predecessor sets. While I'd still never call them quite my favourite Bionicle sets of all time, all six of them went on to find a place in my collection in due course.

This guy I got in summer 2004, just after the Vahki had dropped. Having claimed my first Vahki, Keerakh, while on holiday that year (though I couldn't tell you where in the country that was: I can kinda picture it but I can't attach a name to the place), Woolworths within a week after that launched a buy-one-get-one offer on their Bionicle sets. At first I held out for a second Vahki, but as our holiday drew to an end and Keerakh still remained the only Vahki that particular branch had in stock, I decided that I wanted to make use of the offer anyway: the day before we returned home, I bought Matau as my last Toa Metru, and got Turahk here as the half price.

It's anyone's guess by now why I picked Turahk out of the remaining three Rahkshi then: I can't remember what prompted that choice. But he was another step closer to having the full set, which at the time was good enough for me!

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By in Singapore,

Was scrolling through and somehow read the title as ‘Rishi Sunak’

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By in United States,

Before we get into the actual lore, there's been an interesting development in the BIONICLE fandom

So recently Christain Faber and DuckBricks collaborated to release a November 2000 Story Bible from BIONICLE. Casual racism and cultural appropriation aside, there’s some interesting ideas and concepts that didn’t make the final cut. A lot these statements might not make sense If you don’t know BIONICLE lore already, but I’m gonna list some of the more notable things that changed.

Early on real life Polynesian gods were going to be involved in the Matoran origin myth.

Mata Nui was originally a Promethean character. In addition he was supposed to be one of six brothers, all sleeping in the sea. The original plan for longevity in BIONICLE involved the Toa waking up these giant robots one by one.

"Rahi" originally referred to two Cerberus-like creatures that guarded the underworld, rather than all of the wild animals that attacked the surface. This change was brought on by the video game team, who wanted more enemies for their levels. Manas also weren’t considered a type of Rahi, but this sort of carried through to how people talked about them in ‘01.

Makuta was originally a biblically accurate demon with the heads of a tiger, hawk, and cobra, rather than the eldritch tumor made of corpses we got in the final cut.

Originally each of the Toa had an origin myth conveyed by the Matoran, and it was up to the audience how much truth they saw in these stories. The order and conditions of each Toa's birth mirror modern science's understanding of the Earth's formation.

As you can probably guess from that, the entire document is much more religious and mythical than the actual franchise. 2001 was much more spiritual than the rest of the theme, but even it pales to the prose provided in these pages.

It’s a well known fact that BIONICLE is meant to be a metaphor for the human body, with the characters representing different cell types or systems, but exactly what is what was left up to audience interpretation. Explicit examples for what parallels what ARE given here, and some don’t line up with the most popular fan theories. Matoran were apparently supposed to be DNA, not red blood cells, and Rahi were supposed to be parts of the immune system, not bacteria. I suppose the second must have changed when Rahi became all animals, but I wonder how much the former holds up.

A Toa Nui was actually on the table at one point. While 3-person fusion Toa Kiata did make into the series, a 6-person fusion was going to be made out of those Kiata as well. The idea was originally that this fusions were sort of “full dose” or “mixing” of the medication taking full effect. Honestly a Toa Nui using their power to awaken Mata Nui is a cooler concept than Ignika’s sacrifice.

On that note, collecting all the masks and how many masks there were was way more complicated. Long story short, the fusion Kanohi were much more important.

There was some additional lore for the Matoran. Jaller was originally going to be Lhikan’s son. Hewkii x Macku was planned from the start. Kotu had an actual personality and Onepu was less of a bunkbag.

Elemental personalities/stereotypes were a little different. Fire and Air elements were going to be best friends. Earth elements were going to be a lot less patient and critical of foolishness.

Perhaps what’s most interesting about this document isn’t what’s there, but what ISN’T there. The Nui Rama and Tarakava are limited to a footnote from the game’s development team, and I didn’t spot any reference whatsoever to the Nui Jaga or Kane Ra. The Rahi Kahu/Hawk wasn’t even a full set, it was a combination model in the final lineup. This document is dated November 2000. While color pallets switched up a lot, we know from other behind the scenes content that most of the actual models were done by June ‘00 and some were hitting shelves by December. The fact that half of the expensive money-maker models just aren’t here is odd.

To be fair some of this stuff we already kind-of knew (like real life Polynesian deities

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By in United States,


To be fair some of this stuff we already kind-of knew (like real life Polynesian deities popping up and the Video Game being in the center of story development.) but it’s nice to get explicit details on how those concepts were going to function.

Actual lore in a minute

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By in United States,

The Makuta were a race of powerful warriors tasked with maintaining wildlife in the Matoran Universe. One of their more interesting creations was the Rahkshi. Maktua could rip out a portion of their essence and solidify it into a slug like creature known as a Kraata. These Kraata could infect masks for the Makuta to mind control people, or could be exposed to the mutagenic substance Energized Protodermis to transform them into a suit of reptilian Rahkshi armor. Another Kraata could then climb into this Rahkshi to pilot it. Given their origin with the Makuta, the Rahkshi were often called the Sons of Makuta.

Rahkshi could have one of 42 powers, distinguished by color, that they would channel through the staffs they carried. The red Rahkshi Turahk was the Rahkshi of fear, capable of filling people with feelings of anxiety and doubt, or causing their adrenaline to run wild. Some Rahkshi could shoot energy out of their staffs while others required direct contact. In Turahk's case, it could focus this mental onslaught from a distance, but if anyone came into physical contact with its staff the effect would be amplified tenfold.

For a long time, people feared the Makuta's association with the element of Shadow would someday result in them turing evil. As a precaution for this, several Matoran of Light were taken from their homeland, had their memories wiped, and were disguised as other Matoran. Among these was Takua, who was disguised as a Matoran of Fire. A unique mask, the Kanohi Avhokii, the Mask of Light, was crafted. If any Matoran of Light wore this mask, it would transform them into a Toa of Light to combat the Makuta.

The Makuta of course feared this power and attempted to steal the Avhokii, only for a team of Toa steal it back.

Maktua Teridax, the leader of the Makuta had a grand plan to overthrow the Great Spirit Mata Nui. As a result of his actions, Mata Nui was cast into a coma, and many Matoran (including Takua) fled to an island named after Mata Nui.

1,000 years after this Great Cataclysm, Takua stumbled upon the Mask of Light while exploring. When he took it to the village elder, they read its prophecy, claiming the mask would choose a herald to bring it to the Seventh Toa, the Toa of Light. Takua tricked everyone into thinking his close friend Jaller was the herald to shirk the duty, but Jaller in turn convinced everyone Takua should come with him to Chronicle the story. The two set off to follow the Avhokii's light.

Makuta Terdiax caught wind of this mission. He could not let a Toa of Light come to be, as it's power could be fatal to him. He decided to create six Rahkshi to stop the mask, each with powers designed to counter a fundamental principle of Matoran life. The Matoran of Fire held the Principle of Courage, so a Rahkshi of Fear was sent out to counter them. It's worth noting that even prior to this storyline, Jaller was consistently depicted as the most Courageous of all Matoran.

During their mission Takua opened up to Jaller how he never really felt he fit in on the island, and Jaller attempted to convince him that he needed to embrace his duty and take the Mask of Light to find out where he belonged. The two were trailed by Rahkshi along the way.

Some notable actions of Turahk during this chase include: Helping destroy the entire earth village of Onu-Koro, forcing Toa Pohatu to freeze in place with terror so he couldn't help his friends, and filling Toa Kopaka's head with feelings of self doubt and failure to keep him out of a fight.

Eventually the hunt for the Seventh Toa led to the Great Temple of Kini Nui. There all six Rahkshi descended to attack Jaller and Takua, and all six Toa Nuva showed up to defend them. While the Toa dealt with the other five, Turahk feigned defeat then snuck away to attack the Matoran.

Turahk attempted to use their power of fear to stop Takua, presumably amplifying his feelings of not belonging and not being worthy of greatness. The hulking suit of armor approached the Matoran frozen in fear to deliver the killing blow. Jaller rushed into save Takua and

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By in United States,


Turahk attempted to use their power of fear to stop Takua, presumably amplifying his feelings of not belonging and not being worthy of greatness. The hulking suit of armor approached the Matoran frozen in fear to deliver the killing blow. Jaller rushed into save Takua and grabbed the Turahk's staff, redirecting all of its fear energy into himself. Jaller's circulatory system and heartrate ran haywire, and he collapsed shaking onto the floor.

The other five Rahkshi dealt with, the Toa spotted Turahk and pulled it away. Takua rushed over to the collapsed Jaller. With his dying words Jaller convinced Takua that, deep down, he always knew who he was, and handed him the Mask of Light.

Takua donned the mask as his friend died and transformed into Takanuva, Toa of Light. With his newfound power Takanuva blew Turahk to pieces, and the six Rahkshi's corpses were combined to create the Ussanui, a vehicle that would seek out Maktua's liar for the final confrontation.

Long story short, our heroes ended up siphoning off a portion of Makuta's own life force to bring Jaller back from the dead. From that point on something changed in Jaller. He was no longer the pure beacon of Courage people had known him as. He was plagued for the rest of his days by nightmares of the red Rahkshi, and in dire circumstances would be slowed down by a tang in the back of his mind: If he died once, he could die again.

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By in United States,

Something I had in the rough draft in my head but completely forgot to mention:

Tuurahk's power of Fear was so strong, even the other Rahkshi would slink away from it when in entered a room, and would follow it's leadership without question.

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By in United States,

@MCLegoboy said:
"I'm sure there's a reason behind that, or maybe it was all just the design team coming up with something they can copy/paste and color swap, while Greg Farshtey and the other story team members did their best to give these guys lore. Then when you learn there are 42 different colored kraata with 6 design variants, and they all have a different set (and subset) of powers, you wonder if someone was just doing it as a form of torture. And that's neglecting one last set of kraata being shadow variants, so that's a total of 258 collectibles for the fans out there, another form of torture.
https://biosector01.com/wiki/Kraata
https://biosector01.com/wiki/Kraata_Powers"


The early design documents of Bionicle show that LEGO wanted to capture the "Pokemon generation" with a collectable craze, and I think the original 2001 Kanohi masks captured that nicely, and to an extent the 2002 Krana and Kanohi Nuva.

But 2003 is where things go bonkers. The Krana Kal while nice are actually hidden from view when inside a Bohrok Kal due to their opaque face-plates. The Kraata fall under the same issue with the Rahkshi having opaque back plates. Then on top of that, LEGO put out hundreds of Kraata variants.

I think in general the collectible aspect being pumped out by the toy-line was something the advertising was struggling to keep pace with, especially as more and more of the "funny rubber bits" were getting buried inside the model and hidden from view. Even the visible stuff like the Kanohi Nuva got lost in the shuffle since it seems the 2003 release of the silver Nuva masks was not heavily advertised, had a VERY limited run and ended up causing a collector's rush years later once fans started to catch wind that these silver masks existed after their run had already ended. I am not surprised that the 2004 Kanoka disks were a bit of a step back towards a small collectible rush, but that seems to be a little to late in that both the over-saturation had already happened and the attempt to pair it back with collectible disks was seen as a step back in general. The eventual full embrace of "ammo packs" becoming the collectible items in the Rhotuka, Zamor sphere and then the freaking Squid Ammo was just a slow decline for the collectibles in the franchise until we got to the point that the funny rubber thing was "your choice of a blue squid or a green squid; to complement the yellow squid and the orange squid we gave you in the sets." Lame.

The G2 reboot actually got a good balance of the matter and removed the chase aspect by including secondary masks in each larger set. Every Toa comes with a secondary golden mask and the villains get corrupted hero masks? Sweat. It is one of the elements G2 handled better than the original, or at least better than the original post-2003 did.

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By in United States,

@MCLegoboy said:
"Each of the Rahkshi has a special ability that was not related to their elemental design, but they kind of seem random (except for 8589 Lerahk, whose ability was poison). Red in Bionicle typically means fire, Turahk even has flames in the ends of his staff, which would make you think his special ability is anger, but it was the ability to manifest fear in his opponents. The Rahkshi of anger was actually 8588 Kurahk, who is white, which I suppose could work as white hot rage, but white is often associated with ice.
I'm sure there's a reason behind that, or maybe it was all just the design team coming up with something they can copy/paste and color swap, while Greg Farshtey and the other story team members did their best to give these guys lore. Then when you learn there are 42 different colored kraata with 6 design variants, and they all have a different set (and subset) of powers, you wonder if someone was just doing it as a form of torture. And that's neglecting one last set of kraata being shadow variants, so that's a total of 258 collectibles for the fans out there, another form of torture.
https://biosector01.com/wiki/Kraata
https://biosector01.com/wiki/Kraata_Powers "


There is actually a lore reason, from MNOG II. Each Rahkshi counters one of the Matoran Principles that guides their society.

Fear counters Ta-Matoran Courage
Anger counters Ko-Matoran Peace
Hunger counters Onu-Matoran Prosperity
Poison counters Ga-Matoran Purity
Fragmentation counters Le-Matoran Faith
Disintegration counters Po-Matoran Creation

Although one thing I find odd about that, is the second team of Rahkshi (Fear, Anger, Hunger) have colors that match their Matoran counters, while the first team (Poison, Fragmentation, Disintegration) don't have any matching colors.

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By in United States,

The art on this is freaking awesome.

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By in Finland,

I have so many of these rahkshit parts from lots that I have gotten over the 2 decades. Only viable option with Rahkshi is just to build different colored Tahtoraks it seems. My least favorite wave from the best era of Bionicle.

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By in United States,

@SearchlightRG said:
" @GSR_MataNui was there something wrong with Mayorca’s lore dump?"

I, for one like the fact that two people have done the lore for this set. One may forget details, or be slightly condensed, but with two "lore dumps" it makes the chance of missing stuff much less. Keep it up you two!

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By in Australia,

first bionicle set, this is pretty cool to see here. got it with the wrong feet and no kraata since used sets can be like that, but still very special to me.

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By in United States,

So if the six Rahkshi sets counter the six elemental Matoran virtues, and there are 42 different Rahkshi...what are the other 36 supposed to match up with?

@RogueWhistler:
From this set, looks like you've got a non-friction axle-pin, a 2L notched axle, a 3L axle, a 10L axle, and a 12-tooth double-bevel gear. That's it. In general, the Voodoo ball is still around, but they've replaced the original Throwbot socket joint a few times. The Bohrok eye is still around. So is the Barraki eye (which seems more System than Technic), and that weird little spiky vine (again, seems more System due to only having a bar connection). Friction axle-pin is still kicking, and it did technically debut with Bionicle. That's all I'm coming up with off the top of my head, though.

@GSR_MataNui:
I wasn't familiar with these fan theories on how various beings translate into biological components (not surprised about it, just not familiar with it). Rahi as immune system seems very logical, when you think about it. They typically aren't a threat to Matoran, but they were controlled by Infected Kanohi in the first year's story. The immune system is also not a threat to the body, normally. Sometimes it goes haywire, though, and can do a lot of damage. If they were bacteria, all you'd need to do is wipe them out and problem solved. The immune system needs to be tamed, since you would have a very hard time living without it.

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