Random set of the day: Manas
Posted by Huwbot,
Today's random set is 8539 Manas, released during 2001. It's one of 30 Bionicle sets produced that year. It contains 442 pieces, and its retail price was US$90/£69.99.
It's owned by 1,091 Brickset members. If you want to add it to your collection you should find it for sale at BrickLink, where new ones sell for around $350.00, or eBay.
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35 comments on this article
Time for Crab!
Lego must have had a lot of Mana to release those sets that used Maori words.
Seriously couldn't have popped up six days ago? Such a missed opportunity.
*dancing crabs gif*
Those don't look like female Spanish hands to me
I wrote a scathing review on these guys here on Brickset, it's still up albeit with a forward edit. I never built these guys right as a kid, going back as an adult to make sure everything was correct completely fixed all my problems. They're fun to play with, watch them roll around the floor and battle them against each other. Every now and then I think of re-writing that review, these guys grew on me once I fixed their assembly.
Reject Toa. Become crab.
I can still remember when I ordered these guys (not from Lego, if I'm remembering correctly, I got them from Target) and rather than ship them in a standard shipping box, they just slapped a mailing label on the set's box.
"Hello, I like money!"
Oooo yes. On the one hand I love these guys, on the other hand they're a bit of a wasted opportunity.
Manas were one of the oldest creatures created for the Matoran Universe, with some debate they should even be classified as First Rahi. These gigantic crabs' true name is lost to time, with Matoran simply referring to them as "Manas," their word for "Monster."
Manas are rarely seen in the wild, to the degree many Matoran consider them little more than myth. Horror stories to keep people in line. But Manas are real, real and deadly, with even Toa falling easily to their might.
What few Manas remain are often employed as body guards for the most ancient and powerful beings in the Matoran Universe, a last bastion of defense of their lairs. Among those to use the beasts were Makuta Teridax and Karzahni.
Teridax was a massive fan of the crabs, and used them to guard his many lairs. Notably, Mangaia, his main base of operations that divided the lands of Mata Nui and Metru Nui. During the first month of their adventures, after claiming all the Masks of Power, the Toa Mata descended into Mangaia to face Makuta. While the exact number and method of fighting varies across media, at least two Manas descended on the heroes.
The six Toa were no match for the crabs. Inspired by visions Gali and Kopaka had received the Toa decided to meld their minds and bodies, fusing into the two legendary Toa Kaita. Theses giants destroyed towers that kept the beasts warm and functioning, giving them an opening to go deeper in the lair and confront Makuta himself.
Manas were also under the service of Karzahni, in the land of the same name. They lived, largely hidden, in the mountain ranges that encircled the lightness land of sand and misery. These Manas orders were simple. Any being, especially Matoran, could enter the land whenever they pleased... but the second anyone tried to leave island they would be forced back (or killed in the process.)
Back to Teridax, whether through his fondness of the creatures or their respect of his might, he had a special dominion over the beasts. Both Icarax and Karzahni, on separate occasions, raised armies of Manas to defeat the titan, but in both cases Teridax managed to usurp their command and use his power of Rahi Control to turn the crabs on their masters.
Aside from their immense strength, Manas were very intelligent. Their only weaknesses were that they became sluggish in the cold and had a tendency for in-fighting. Those who waged war with the Brotherhood of Makuta, like the Dark Hunters, quickly learned that seeing a Manas on the battlefield was a death sentence.
A close "relative" of the Manas are the Mana Ko. Despite the name and being an alternate/combiner model for this set, how closely related to Manas they are is unclear. Mana Ko are hulking mechanical beasts capable of launching powerful explosive blasts.
Many Mana Ko worked for the Brotherhood of Makuta, but were secretly double agents tamed and loyal to the Order of Mata Nui. The Order convinced these creatures to guard Makuta's most volatile and dangerous weapons to ensure they did not fall in the wrong hands. Makuta, in turn, forbade these creatures to leave his lair or go onto the surface, as their mindless rampages would kill the Matoran he wanted to rule. The only true weakness of the Mana Ko is they are only able to see movement, though after the first shot their target rarely moves again anyways.
Personally I love the Manas for how much the Matoran hype them up to be these ancient, deadly, and legendary monsters. However, I'm disappointed we never really see that. Zaktan claims he's seen them wipe out entire armies, and just two were enough to keep six Toa at bay, but even then their "superior power and intelligence" compared to other Rahi never really shows. Keetongu and Tahtorak seem smarter and stronger, for instance, and they are dwarfed by every other/true First Rahi encountered on the Voyage of Fear.
My personal headcanon is that, given Mana Ko were smart enough to be trained for mental shields, yet only action
My personal headcanon is that, given Mana Ko were smart enough to be trained for mental shields, yet only actions were "point, shoot, wait for next thing to shoot" is that Manas probably have near sentient intellect, capable of understanding speech and command, but are so cold, calculating, and bloodthirsty all they really want to do is wait for a fight and then win it. Much more robotic then most of MU's creatures, fitting for how mechanical they move and sound even compared to other Rahi.
Also, I can't remember who wrote it, but there was a really good fan-story that tried to explain the origin of the word a while back. Their idea was that "Manas" was a keyword prior to The Awakening meaning "wrong" or "broken." It was used to mark someone "in need of repair" to be sent to Karzahni. Giant crabs would emerge from the sea to take the injured and damaged... only for them to never return. People began associating the word "Manas" with these "Monsters" who themselves were "wrong." A fun reverse on the name origin and cool world building, but doesn't super mesh with canon (the Metru seem to be the ones to pick Manas as the beasts name pretty recently, though even that clashes with how the Maktua and Piraka use it too.)
I know it's a pipe dream, but I've always wanted some sort of open world BIONICLE game in the vein of Dark Souls or Breath of the Wild. Similar to BOTW, I'd love for the Manas to be some of insanely powerful mini-boss enemy like the Lynel (or Gleeok.) Something that attacks fast, attacks strong, but is not insurmountable and really tests your skills compared to other enemies in the game. Keep them in the dark and make their attacks relentless. I think that'd sell the terror you're supposed to feel for them better than either of the videogame animations we were given for them back in '01.
Also, from a toy perspective, good luck getting your hands on these guys. Their main body was essentially a giant motor, and they came packed with a remote control that let you drive them and make them punch. (And by punch, I mean it. These things go absolutely nuts.) Those four giant electronics made this pretty pricey at launch and even pricier on the second-hand market. As far as I know, it's the only time BIONICLE did a Mindstorms-adjacent set. Looking back, the fact LEGO didn't do more remote controlled bonks is a both a missed opportunity for children's play, and a massive relief for a collector's wallet.
Got these as a kid as a reward for doing well in exams. While giving a controller to another person and having them fight was fun, setting them both to the same frequency and using one controller to make them both dance in sync was funnier
@GSR_MataNui Teridax may have learned of the name from observing/reading the minds of either the Metru or the Rahaga and taken a fancy to it. The Piraka presumably only learned it after the Brotherhood unleashed the Manas against the Dark Hunters in their war.
One of my all-time favorites, so much fun :D
Build is a bit repetitive though, as the thing taking up most parts is the crawler track housing, which you essentially build 4 times.
And yellow Kanohi, yeah!
These are so cool. They punch fast and repeatedly and they drive around like a tank.
They even have a wheel that can be knocked down to prevent them from driving as it will drag the ground underneath them. So they essentially have a 'defeat' condition like the removable limbs from Muaka & Kane-Ra, the dropping snouts of the Tarakava and the chunk of chest that jams the necks of the Bahrag when removed.
Just so much technic-y goodness even when not taking the specialized RC parts into account.
That said... there are smaller, more versatile rahi that don't require as deep a dig into your wallet and aren't dependent on batteries, so I wouldn't say they are the best to get. But boy are they surprisingly well designed. If you do own them, consider yourself lucky :D
I still bust my manas out and make them fight occasionally, they're one of my favorite sets. But I remember being blown away by needing 12 batteries, I still have not owned a lego set since that needs that many
@xboxtravis7992:
They did function well, but as I’ve said before, everything from the first year or two was only designed to fight themselves. These were only ever a threat to a Toa’s knees, but were incapable of knocking a mask off anything but other Manas. Whether Toa, Turaga, Rahi, or even Bohrok, everything had an attack that was targeted at how their own mask was vulnerable, even down to Muaka/Kane-Ra having the only attack that could pull their own shoulder pins free. But while none of this made sense from a story perspective, they were all designed to be extremely well suited to take out their own kind. Ironically, because they had thrown weapons, the McToran were really the only Year 1 class with a universal attack. Well, they’d need to secure high vantage points to be a threat to Nui-Jaga, and I’d argue that nothing else could threaten Muaka/Kane-Ra except each other.
@TheOtherMike:
I’ve had Bricklink orders ship in cereal boxes, and I’ve had Amazon slap ID stickers on carded Pixar Cars cars (which I’d intended to keep on card), but that just sucks.
@GSR_MataNui:
Worse, the main brick had an IR receiver, control components, and two independent motors (one for each track, like a tank). And being exclusive to this set, you can’t even efficiently Bricklink an approximation of the set. I’m good, though. Not only am I not actively buying anymore, but I got two copies to review all three models back in 2001.
What's weird about the Manas is that the Mata Nui Online Game presented them unequivocally as robots, in contrast to the other characters who are a mixture of mechanical and organic parts; Makuta had a small army of them, and they were beaten by the Toa Kaita smashing the control towers, the destruction of which disabled them completely.
Absolutely no other media ever corroborated this. The Chronicles novels a couple of years later, which retold the earlier story, turned them into living creatures just like the other Rahi, of which Makuta had only two, and they were defeated by being frozen with no mention of control towers in sight. I'm still not sure if this was a deliberate retcon, or just a side effect of neither of the book writers having played the Mata Nui Online Game and so not realising / caring that they were contradicting it, but every subsequent mention of them in media also went with the 'living creatures' angle for them, making MNOG the odd outlier despite having been the first - and, arguably, to the casual fan most familiar - appearance of them.
(Myself? I'm still with the MNOG interpretation all the way... but then, I'd say that about just about any differences between MNOG and the rest of the storyline; I know where my Bionicle preferences lie...! xD)
The Manas were amongst the very last sets I tracked down in my teenage years, when I was trying to collect most of the Bionicle sets; after scouring ebay for a while in the hopes of finding them cheap, my persistence was rewarded in probably 2008. They were kinda cool, but a bit unwieldy, and I don't think I enjoyed them as much as I would have if I'd got them earlier in Bionicle's run.
(Plus, after a while the batteries I'd put in them leaked, which... *wasn't fun*. Fortunately I found that out before it did much damage to the electronics, so when I downsized my collection I was able to sell them on still in mostly working order, but the experience kinda soured my opinion on them as a whole.)
Still, a neat piece of Bionicle's history ^^
@PurpleDave said:
"Seriously couldn't have popped up six days ago? Such a missed opportunity."
I don't get it.
@Norikins said:
" @PurpleDave said:
"Seriously couldn't have popped up six days ago? Such a missed opportunity."
I don't get it."
https://brickset.com/article/121355/random-minifig-of-the-day-mk124
This set was the last one missing in my 2001 BIONICLE collection (ignore the list on my profile here, it’s incomplete) and I’m so glad I managed to find a copy on Ebay with the box and that had never had batteries put in it, I had so much fun bringing it to life for the first time
@SearchlightRG said:
" @GSR_MataNui Teridax may have learned of the name from observing/reading the minds of either the Metru or the Rahaga and taken a fancy to it. The Piraka presumably only learned it after the Brotherhood unleashed the Manas against the Dark Hunters in their war."
Given how big of a factor "Destiny" is in BIONICLE, and how that is usually reflected by stuff being secretly hard-coded into characters minds they don't know about (example, Great Beings designed Visorak and Archives Moles, but just planted the blueprints in the Makuta so they believed they were their ideas) I think it'd be cool if "Manas" is just a instinctual fear response all MU inhabitants have to these things. They don't know how they know it, but they see that thing and think "Manas." There's something eldritch about that idea I like.
This was a great set in the early years of Bionicle when it was original and had variety. Loved it!
Manas: The Claws of Fate
@Norikins said:
" @PurpleDave said:
"Seriously couldn't have popped up six days ago? Such a missed opportunity."
I don't get it."
I think they’re referring to how Piraka Stronghold was RSotD and wishing this one had gotten it the day after.
@The_Lard_Of_Fear said:
"Manas: The Claws of Fate"
That sounds like a terrible idea. Burn it with fire, nuke it from orbit, and then, I dunno, stomp on it a few times for good measure.
@SearchlightRG said:
" @Norikins said:
" @PurpleDave said:
"Seriously couldn't have popped up six days ago? Such a missed opportunity."
I don't get it."
I think they’re referring to how Piraka Stronghold was RSotD and wishing this one had gotten it the day after."
Mmm, no, I’m pretty sure I was referring to the fact that this RSotD is crabs, and RMotD from six days ago was a crab person. There are a few such minifigs, and they can always get picked again, but how many crab sets are left in the pool?
time for crab!
@The_Lard_Of_Fear said:
"Manas: The Claws of Fate"
Makuta wouldn't approve...
@xboxtravis7992 said:
"I wrote a scathing review on these guys here on Brickset, it's still up albeit with a forward edit. I never built these guys right as a kid, going back as an adult to make sure everything was correct completely fixed all my problems. They're fun to play with, watch them roll around the floor and battle them against each other. Every now and then I think of re-writing that review, these guys grew on me once I fixed their assembly. "
Almost forgot about the quirkiness of the assembly.
You had to be VERY careful to always have a lot of play in the moving axles, otherwise something will not work properly (or one crab has serious issues "walking" straight). Wasn't too hard figuring out what caused the issue though.
And if anyone still reading this that late, an important WARNING:
When you put them in storage, not only should you definitely remember removing batteries (as you should with any electrical battery driven toy/gadget) BUT definitely remove those rubber bands!
The bands are under such high stress, they'll definitely break if stored for too long without the release mechanism being triggered. Luckily they came with a few extras.
Manas from heaven?
@StyleCounselor said:
"Manas from heaven?"
From Huwbot, anyway.
@Atuin said:
"And if anyone still reading this that late, an important WARNING:
When you put them in storage, not only should you definitely remember removing batteries (as you should with any electrical battery driven toy/gadget) BUT definitely remove those rubber bands!
The bands are under such high stress, they'll definitely break if stored for too long without the release mechanism being triggered. Luckily they came with a few extras."
What are you talking about? The days are only half over.
But the rubber bands are doomed, plain and simple. Black rubber bands from the 2001 run of Bionicle weren’t made properly. I don’t know if it’s that they weren’t vulcanized, but if you stretch them even one time, they lose their satin luster, and within a week will be crumbling to dust even if they’re just sitting on a table. In contrast, I got 1822 and built it the year it released. It’s still built in a box in my basement, and the rubber bands have never been removed in all that time. They still have plenty of elasticity. There’s a reason they switched to Technic bands for the Bohrok, and discontinued the use of the black rubber bands after the first year of Bionicle, and it’s because they were straight garbage by that time.
@TheOtherMike said:
" @StyleCounselor said:
"Manas from heaven?"
From Huwbot, anyway."
Manna from heaven.
Manas from Huwbot?