Stud.io now in open beta

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A couple of weeks ago we wrote about Stud.io, a very promising new digital designer written by the BrickLink team.

Until today, testing the pre-release beta version was by invitation only but now it's available for everyone to try, and I encourage you to do so.

You can download a version for PC or Mac from studio.Bricklink.com.

By all means let us know how you get on in the comments but if you have any feedback for the development team, use the stud.io forum.

 

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8 comments on this article

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By in United States,

They also changed the terms to give them rights only to publicly shared creations. This was changed from the old terms discussed in the last stud.io article.

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By in United Kingdom,

Someone has designed a great little version of the Ferris Wheel.

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By in Australia,

Hmm, not sure how I feel about this program. It has a lot of nice features that LDD is lacking, but my biggest problem with LDD is how pixel perfect you have to be to place pieces sometimes, and stud.io takes that problem and dials it up to 11. Also stud.io seems to be designed for large monitors, and I can see it being better to use than LDD if you have a 25+ inch monitor, but unless I somehow find myself with one, I'm going to stick with LDD, which is much nicer on my 21" monitor.

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By in Australia,

This new program looks really cool and I'm looking forward to trying it out

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By in United States,

magmafrost - You can resize the building and color palettes as well as change the size of the brick images with a slider so that you can maximize your screen for building. Pressing the tab key will also toggle a larger building palette that can be useful when looking through many parts. Give it a try.

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By in Puerto Rico,

The controls are kinda bad and the interface isn't very user-friendly. The wide array of unique prints is nice, though.

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By in United Kingdom,

Shame you need admin rights to install it:(
Is there a noinstall/portable version?

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By in United States,

Can anyone figure out how to connect parts? I expect it to just drag into place but I can't tell when it is connected and when it is not. Also the imports from LDD is a little messed up, It reorientates each part and disconnects many of them. I would really like to use this for its rendering capabilities but it just does not work as cleanly as LDD does for building.

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