Super Mario: are you having fun with it?
Posted by Huw,By all accounts the recently released Super Mario sets appear to be very popular. From what I hear they were flying off the shelves in brand stores at the beginning of the month, they are all on back order at LEGO.com in the USA and some of the large sets are out of stock at LEGO.com in Europe, too.
I thought I had better find out what the fuss is about, so I bought 71360 Adventures with Mario. CapnRex101 reviewed it a few months ago and while it's a great review, it's hard to get a feel for the gameplay aspect -- the set's raison d'être -- without trying it for yourself.
Essentially, from what I can work out, the object of the game is to collect as many coins as possible in 60 seconds. There are various ways of accumulating them, from stomping on enemies to floating around on a cloud. The challenge seems to be to create a course with the maximum coin-collecting potential and, presumably, buying expansion sets provides more varied ways to do so.
However, I'm struggling to see the point of it. I can't say I've found it particularly entertaining, enjoyable or compelling. That could well be because I'm not exactly the target audience, being neither a child, nor a fan of Super Mario.
So, I'd like to know: what am I missing? Are you enjoying it? Does having expansion sets make it more fun? Or, are you finding that the novelty wears off quickly? If you are having fun with it, perhaps you could explain what you like about it and why I should persevere with it.
We are not intending to review the expansion sets individually but might take a look at the friends and foes within them, and perhaps point out which ones are the best to buy. Let us know what you'd like us to do.
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I didn't buy the starter set but got Mario's House, the Guarded Fortress and all 10 character packs and I love them. Can use Yoshi to stomp on all the enemies etc, and will just pickup the starter set when it goes on sale. It also makes a excellent display piece next to all my consoles
I think that for the target demographic - i.e. children - they are very popular. I've not tried playing with it myself, but I suspect the interactive element - where Mario reacts to stuff you do - is probably key to kids enjoying it.
I personally am having a hard time understanding the appeal of this theme. This whole gimmick is gonna get old rather fast in my opinion.
Regardless of how the sets seem to be "flying off shelves", I don't think the line will be succesful in the long run, especially after the novelty of it wears off.
I got the starter set just to have sound when scrolling the LEGO NES TV. So if you have the NES, definitely get the starter kit for the full experience. I am impressed with the tech inside that little guy. But I agree. I love Nintendo but I will probably not be buying any more courses with all the SW sets coming Sep 1. I bet kids LOVE these though.
Edit though: I like all of your reviews both large and small and they often talk me in to purchasing. A review of a few expansion sets build and play functionality would be appreciated. Maybe one review that hits several high points?
I too am in the queue for a large discount. I have also started buying the character packs 5/10 so far. I am not sure if anyone can confirm but I was up to about £550 if you wanted all of this.... and I imagine a dedicated room or very large Dining table.... Maybe if you owned a castle..... I will also get some of the add on packs at discount..... I wonder how much of it is tech. How much cheaper would it be to make a simple lego built non interactive mario etc.......
There doesn't seem to be a lot of point in having all the expansion sets laid out on a table. Unless you jump Mario around randomly you're not going to be able to complete a course/stamp on every barcode in the allotted time, and they do not make a particularly attractive model.
I would have been so happy if this was a regular theme with full scenery, minifigures and molded figures. Why did we have to get these large-scale cubist abominations, and make it electronic? The NES is the only set in the theme I'm interested in because the rest is so disappointing.
I certainly think the technology is neat, it honestly reminds me of a more modernized and refined take of the idea behind Galidor's Kek Powerizer (yes its weird that Galidor of all things is my frame of reference for it...).
But for me it doesn't fit my interests that well. I think the Starter Set would be fun to have, but I don't want to spend that kind of money on it when I can pick up Star Wars, Harry Potter, or Marvel sets or even chase down old Bionicle bits on Bricklink. I have yet to pick up this year's Crocodile Locomotive, and that is a far more attractive set to me than most of the Mario theme (other than the larger NES set). I'm okay with accepting that the Mario theme is mostly aimed at an audience I am not really a part of. If its successful though I could see it doing what Minecraft did and eventually transitioning to a more normal minifigure theme (remember Minecraft started off with "mini-biomes" for a few years before it went full minifigure). Or it could end up like Overwatch, prematurely axed once the novelty effect wears offs. I dunno, that is for Lego's sales team to find out. :P
LEGO/Nintendo did a good job promoting this. Not only did my two kids know about it and want it, they even knew the release date. They love it. Their favorite thing to do is build a level and have the other play it and see what score they get. In the 2 weeks we’ve had the starter set we added 2 blind bags and the Desert Pokey expansion. Each one added a new dimension for them to build and strategize around.
Also, because Mario responds to color and not just the special stickers, my youngest likes to play around the house having Mario land on different surfaces to see the chest screen register as grass or sand or lava. They are both years-long fans of the different Mario games so the characters and specific details of the sets really resonated with them.
I’ve not bought the starter pack for this very reason - I don’t really see the point. I do however recommend the little character packs - they are brilliant, look excellent, and are very very well priced.
They're flying off the shelves because it's Lego Mario. I've dreamed of Lego and Mario being together since I was just barely old enough to get into either, and I know that I'm far from alone on that sentiment. It's a bit baffling that it took so long for such a collaboration to happen.
Although I can see this strange gimmicky idea continuing, I don't doubt very much that we'll eventually get the more regular sets that I (and I imagine many others) fantasized about as a child.
Now to wonder when Lego Pokémon will happen...
(Yes, I know someone else who shall remain nameless already has that license.)
I’ve been having lots of fun with it, much more than I expected, and I only have one expansion set and the power-up packs. I am a fan of Mario which is probably why I enjoy it so much, although it does make me just want to play the video games after a while. Also, while I still want other expansion sets like Bowser’s Castle, I don’t have any great desire to buy them right now because half of them are overpriced and these sets are so hard to keep track of. Every time you want to play with it you need to set up your whole course again because it’s too big to just leave sitting out all the time, and I’m already exhausted of all the back and forth and I only have two sets. Every expansion set is also flawed because they don’t come with extra 2x? length plates to connect your sections to the starter course.
@Falderal said:
"LEGO/Nintendo did a good job promoting this. Not only did my two kids know about it and want it, they even knew the release date. They love it. Their favorite thing to do is build a level and have the other play it and see what score they get. In the 2 weeks we’ve had the starter set we added 2 blind bags and the Desert Pokey expansion. Each one added a new dimension for them to build and strategize around. "
How do they play? Define the way Mario should traverse the course and then move him round it, or just randomly jump from one barcode to the next? That's what I struggle with a bit. Why bother with the course at all, and not just line up the barcodes on the table and hop from one to the other.
@Huw said:
" @Falderal said:
"LEGO/Nintendo did a good job promoting this. Not only did my two kids know about it and want it, they even knew the release date. They love it. Their favorite thing to do is build a level and have the other play it and see what score they get. In the 2 weeks we’ve had the starter set we added 2 blind bags and the Desert Pokey expansion. Each one added a new dimension for them to build and strategize around. "
How do they play? Define the way Mario should traverse the course and then move him round it, or just randomly jump from one barcode to the next? That's what I struggle with a bit. Why bother with the course at all, and not just line up the barcodes on the table and hop from one to the other.
"
That's what I was wondering, and why I'm not buying any sets.
I've played the 'game' with only the starter set, together with my kids.
All the characters and builds look great, but the game was very disappointing to me.
I was just hopping around as fast as I could for a minute to collect some coins, and that's it.
There's no real game element i.m.h.o.
My kids loved the sets but I'm afraid that after a few sessions they too won't be interested in it anymore.
Would be great if they (Lego group) could add some kind of 2 (or more)-player mode with a dice or so, possibly with a Mario for each player. That way you'd be able to create some kind of competetive boardgame. That would have far greater play value if you'd ask me.
"However, I'm struggling to see the point of it. I can't say I've found it particularly entertaining, enjoyable or compelling. That could well be because I'm not exactly the target audience, being neither a child, nor a fan of Super Mario."
I can completely agree with this statement in this article. I am 100% not the demographic. That said I still don't really understand it? I have read a few reviews and watched a few videos, but I just don't get the appeal. It seems like it would get kinda boring kinda quick. Bottom line is that I just don't really understand the objective/appeal.
I was waiting for some demos at the LEGO store but because of COVID, that seems off the table. Bummer. I think those demos could really help sell/understand the product.
While I have no interest in purchasing any of these, I can see why kids would have fun with them. I do believe that in order for that theme to grow and survive, LEGO really has to start making minifigure sets. The way I would personally do that is through the Mario-Kart game. That will allow you to include any Mario character and still have the aspect be fun for kids as it’s cars now.
These have only just come out in Australia, but I haven't really seen them flying off the shelves.
I suppose it's impossible to look at these new product launches outside of the context of the current pandemic ... on the one hand, it's something fun to entertain kids with while they're stuck at home. But on the other, they are extraordinarily-expensive in a time when a lot of families don't have the money to spare, if their parents even still have jobs (and a lot don't).
I look at them, and I don't get it at all. The point of a video game is following a path, doing certain things in a certain order to get to the end of the level (and get points or rescue the princess or reach the next level, or whatever). But these are Lego sets. There's no level to conquer, you can just pick Mario up and put him wherever you want to put him. The starter set is almost $100, here in Australia, and they're offering, what? Two seconds of entertainment? You're just putting things on top of other things.
"But that's what Lego is!" But it's not what a video game is, and that's my point. There's no knowledge to acquire or villains to defeat or puzzles to solve or gameplay to master. You just pick Mario up and put him on the things that make the funny noises, the end. That's the sum total of the experience, and it looks expensive and pointless.
I was ok with it until I watched part of the live "challenge/battle" event with the designers.. seeing them just holding Mario and repeatedly bashing random bits of the Lego over and over just didn't do it for me.
Love the concept of more interactive/hybrid tech, love the technology and for what it could mean for other products at some point (Imagine similar but in a SW or HP explore/battle concept......), love the brand tie up, I just have to accept it's aimed at AFOL for nostalgia but squarely aimed at Children for playability.
@Huw said:
"
How do they play? Define the way Mario should traverse the course and then move him round it, or just randomly jump from one barcode to the next? That's what I struggle with a bit. Why bother with the course at all, and not just line up the barcodes on the table and hop from one to the other.
"
Why not, instead of playing video games, just press random buttons as fast as you can! ;)
I think how the track is laid out, with the connections, it intuitively teaches kids how to play. They will make up their own rules by playing together. Some kids may line up the barcodes and hop from one to the other, and that's perfectly fine, but LEGO is all about creativity, so kids will come up with ways that will make them have most fun with the parts.
One thing I wonder: you say that the games are limited to 60 seconds, but there is also a +30 seconds time brick print, does this allow a game to last forever, or is the amount of times it can be expanded limited?
@Huw said:
" @Falderal said:
"LEGO/Nintendo did a good job promoting this. Not only did my two kids know about it and want it, they even knew the release date. They love it. Their favorite thing to do is build a level and have the other play it and see what score they get. In the 2 weeks we’ve had the starter set we added 2 blind bags and the Desert Pokey expansion. Each one added a new dimension for them to build and strategize around. "
How do they play? Define the way Mario should traverse the course and then move him round it, or just randomly jump from one barcode to the next? That's what I struggle with a bit. Why bother with the course at all, and not just line up the barcodes on the table and hop from one to the other.
"
I watched the designer video on it, and I think they address it there. You treat the set's elements as those of a board game, so you are only 'allowed' to hop from one platform (typically the rounded off plate) to the next, and only if they ar connected with plates. They specially state there that kids needed this additonal guidance to make the setup work.
I know that kids can very much 'police' themselves to follow the rules of the game, or come up with and agree on a different ruleset.
@nldarklord said:
"I've played the 'game' with only the starter set, together with my kids.
All the characters and builds look great, but the game was very disappointing to me.
I was just hopping around as fast as I could for a minute to collect some coins, and that's it.
There's no real game element i.m.h.o.
My kids loved the sets but I'm afraid that after a few sessions they too won't be interested in it anymore.
Would be great if they (Lego group) could add some kind of 2 (or more)-player mode with a dice or so, possibly with a Mario for each player. That way you'd be able to create some kind of competetive boardgame. That would have far greater play value if you'd ask me."
Note to Lego Group: Bring out a interactive Luigi so that two players can compete as you mentioned.
This line is the most fun I've had with a Lego theme in years. It's not meant to be a model kit to be assembled and displayed, it's a toy meant to be played with. Because the level design structure of the sets is a frame for play, it is easily expendable with traditional blocks.
I need to write a full essay about why this works and why everyone else is wrong. At a minimum, I encourage literally everyone with the slightest amount of interest to buy the Starter Pack. This set is not a thing, it's an experience.
Moreover, I think it's a big mistake to not review every set. Each expansion pack doesn't just offer new enemies, but new gameplay mechanics. Some are about balance, others require multiple steps in sequence. They elaborate on how to play in a nonlinear fashion.
I don't begrudge anyone for how they feel about the sets, everyone likes different things. It might not be for everyone, no one is obligated to "get it." But this is the most innovative experience Lego has done in years, on par with debuting something like Mindstorms, and the integrated app experience positively compares with Lego Droid Commander.
Additionally, it's possible this is an experiment that will fade out, but I think it is more likely that this is a sign of Lego products to come. If you look at the design and marketing of Lego Art and the NES, technology, unique experiences, and disparate product formats are likely to be the future over endlessly reskinning the same minifigures and vehicles with new licenses.
@Truebrew said: "Note to Lego Group: Bring out a interactive Luigi so that two players can compete as you mentioned."
Ah, see, this? This, I could get onboard with.
Re: Huw's remark about lining up the barcodes, I've had this argument with my friends too: the ostensible point is to get the most coins. But where's the fun in lining up the bar codes? Moreover, the codes themselves are often designed to only reward unique actions, like tipping Mario from side to side on the Piranha slide. Can you do that without the set? Sure, but where's the fun in that? And it's literally easier to play it how it's meant to be played.
Let me use a real-life Nintendo story as a metaphor. When I was a kid, I wasn't good at Duck Hunt. Maybe my aim was bad, or maybe I needed glasses, but it was hard. A friend showed me a trick: if you pointed the Zapper at the corner of the CRT, you could hit the ducks without aiming. You could get a perfect score without trying! So I did that.
And then I didn't want to play the game anymore. In fact, I hadn't been playing the game anyway. The score is not the reason to play a game, it's just a structural rule that helps the game work. If you don't get that, then you should be buying these sets so Lego and Nintendo can teach you, and you'll have fun doing it.
@TWP said:
" @Huw said:
"
How do they play? Define the way Mario should traverse the course and then move him round it, or just randomly jump from one barcode to the next? That's what I struggle with a bit. Why bother with the course at all, and not just line up the barcodes on the table and hop from one to the other.
"
Why not, instead of playing video games, just press random buttons as fast as you can! ;)
I think how the track is laid out, with the connections, it intuitively teaches kids how to play. They will make up their own rules by playing together. Some kids may line up the barcodes and hop from one to the other, and that's perfectly fine, but LEGO is all about creativity, so kids will come up with ways that will make them have most fun with the parts.
One thing I wonder: you say that the games are limited to 60 seconds, but there is also a +30 seconds time brick print, does this allow a game to last forever, or is the amount of times it can be expanded limited?
"
You can only use the brick once during a run. Most special bricks are this way. If you try to scan it again, there's an error sound effect. If I'm not mistaken, it's the sound a Koopa shell makes when it hits a non-breakable block in the real game.
@Huw said:
"
How do they play? Define the way Mario should traverse the course and then move him round it, or just randomly jump from one barcode to the next? That's what I struggle with a bit. Why bother with the course at all, and not just line up the barcodes on the table and hop from one to the other.
"
They play a few ways. They play like it’s a “real” game level and have to follow the path set by the bricks. With the way the bases have connectors on 4 sides they frequently have multiple paths to choose from for each level. Then sometimes they just play with Mario jumping around and making sounds. You don’t have to “start” a game to play with him. He still makes the sounds and collects coins and gets burned by lava etc without the 60 second game element. And finally they just “play” with them as characters. Like having them talk to each other and make up a story. Most recently it was Bowser Jr trying to rebuild his castle over and over but it somehow kept “exploding” (The action feature that makes the castle topple over). Mario and the Goomba then come help him rebuild.
@Huw Sorry if this is a bit off topic, but what does the 'not yet live' tag on articles mean?
@AcademyofDrX said: "Re: Moreover, the codes themselves are often designed to only reward unique actions, like tipping Mario from side to side on the Piranha slide. Can you do that without the set? Sure, but where's the fun in that?"
But that's what we're asking. If the point is to collect coins ... and you can accomplish that goal just by shaking Mario in your hand a few times, to simulate tipping him from side to side ... then why am I spending $200 on all these extra bits and bobs?
I'm honestly not sure who the target audience for these sets are. At my age, I grew up with Mario on the NES and SNES, and honestly, I've got no interest in these sets. Showed them to the grand kid and they didn't want them as, their words 'They look like baby lego'. IE Duplo.
All the talk about the 'game' aspect of these sets having extremely limited appeal to.... As said, just who is buying them?
@Zordboy said:
" @Truebrew said: "Note to Lego Group: Bring out a interactive Luigi so that two players can compete as you mentioned."
Ah, see, this? This, I could get onboard with."
Have any extra room on that boat?
Just put in the batteries this afternoon, and it looks nice with the eyes and sounds. The Lego brand store had plenty left, and with selling the GWP I got the Starter pack at a bargain.
I'll have a look at the game when there's more time.
I'll probably try and get the Mario figurine at one point, to put on top of the NES. The rest of the theme has a 'exclusively for the kids' vibe.
Still, having good hope that there will be some more mature Nintendo sets in the future. Something like the LOTR Lego sets in the Zelda universe to release alongside Breath of the Wild 2. A nerd can dream.
Definitely aimed at kids. And young ones at that, I wouldn't see even teens getting anything out of it. The display value is really low as well. I don't think there's much for AFOLs, unless you're a huge fan of the series, and then again, I think minifig-scale models would be immensely more popular for that demographic.
As a game, and that's coming from a huge board game collector, it has very low value. There's no competing, the optimal solution can be found super intuitively, and the fact that it lasts only 1 minute means there's much more setting up time than playing. To me, those are the usual signs of a game for children, akin to your basic roll and move. It will soon be forgotten, the main gimmick/attraction being the electronic Super Mario figure that kids will love at first, but soon forget about once they find something more mentally stimulating.
I don't care for the game, I just want a bunch of the characters and potentially some useful pieces. I've bought a bunch of the expansion sets, but I couldn't be bothered to buy the starter kit just to play. The whole concept is just weird. And since there seems to be a vast majority of users who feel similarly, the hype will likely die off quickly once the initial curiosity has cooled down.
Not gonna lie, I played with mine once. However I still think they are great, and I have all the characters/items on display now.
From this point on, I will just buy them for the characters.
I still don't see the appeal of all his, but I understand some child physiologists have noted that a Mario who reacts to barcodes appeals to toddlers who just want a simple game of moving him around as quickly as possible. Still toddlers grow up and unless their is a challenge involved, e.g. Mario losing his life if the wrong sequence of jumps is taken, I cannot see the long term appeal. For older children the Lego board games with dice added an element of direct competition and more thought, at a reasonable price.
When I initially built all the bits from the starter set and the Monty Mole set I had a bit of fun trying all the various functions and seeing what else Mario would do - I love that if you put him on his back and leave him he falls asleep.
The following day I showed my son who is nearly 3 and he loves the game element of it and I can completely see how this would work well to keep kids playing. Racing against each other to get the most coins or making their own super elaborate level designs to make it impossible to get everything but add to the possible total coins they could get.
I’m not a fan of some of the execution of the theme - notable the lack of physical instructions and I would have loved a proper CMF series along side it to get Minifigure scale characters too, but I actually quite like the brick built figured as well.
It’s just for kids not adults. Stick to playing the actual Nintendo and have way more fun.
@8BrickMario said:
"I would have been so happy if this was a regular theme with full scenery, minifigures and molded figures. Why did we have to get these large-scale cubist abominations, and make it electronic? The NES is the only set in the theme I'm interested in because the rest is so disappointing."
Precisely.
I don't have any of the sets and have no intent on buying anything other than the character packs for now. I think this idea is cool, but for how long is it gonna stay interesting without buying more, especially since it doesn't really work with anything else?
I hate the lack of physical instructions but my sons who are in the target demographic love it. They don't necessarily play with it as laid out but i think that's the point.
The Nippers love it - Nipper 2 set the basic rules of play as he bought it with his money, and Nipper 1 plays it with him. It works well with 2 boys
Wow, you guys really aren't getting this. Let me try again. This set isn't just got young children, it's actually perfect for older children, because the play benefits from additional understanding.
Here's the core argument I'm going to make: what Lego Boost does for coding, Lego Super Mario does for game design fundamentals. One of the genius elements of this compared to Boost is that the coding for Boost is all done in the app. By contrast, Lego Super Mario teaches you about game design just in the relationship between the toys. It's all built into Mario. Let me give you a specific example to explain.
Nearly all of the Mario enemies can be defeated by being stomped by Mario. After all, that's the basic Mario function back to the very first games. In the toy, this is realized by scanning the codes with Mario.
At least one of the character packs doesn't work that way: Peeps. If you scan Peepa, you don't get any coins, instead Mario gets scared. The in-app assembly instructions video shows that the only way to defeat Peepa is with the star block, included with the Yoshi set and some others. So, if you want to have Peepa in your level, now you have to go back and add that block to one of the tiles. This interrelationship between different toy elements is a core principle in game and level design.
I can use another example from the starter set: the platform that spins. While Mario rotates, he gains coins, but if he falls he can't gain more. While this is a basic challenge element, maybe you want to increase the challenge. If you suspend the platform over red tiles to represent lava, Mario gets hurt when he falls.
I'm going to try to find a game design 101 explainer to link as a reference. But I want to return to a basic idea many of you don't seem to grasp: the point of the challenges and coins isn't to win or lose as a player, it's to create a fun play experience as a designer, THEN to play through that and see how well you can do.
^ Thank you. It's starting to make a bit more sense now!
Can't have fun with it if I can't afford it in the first place. The prices set by LEGO make this an incredibly unfair question to answer (which is not at all your fault, just unfortunate).
It's sad because I seem to be one of the only people on here who would genuinely enjoy it and genuinely understand the potential it has (and I'm not even a Mario fan). But it's all on the price, price, price. It just costs too much, and I understand the R&D and production costs that went into it and all that. But I'm only a consumer, and I can only pay so much for a LEGO set. That's as much of a fact as all the resources that went into designing and producing these sets.
If I may, I actually don't want Brickset to review the Super Mario series. Not only do you personally not enjoy them — in which case, I don't wish to force you to review them only to further sour your impression of them if they don't end up surprising or delighting you — but it's abundantly clear that it would only serve to piss people here off.
Even JANGBRiCKS, who understands LEGO products as not just appealing to grizzled adult fans, struggles to enjoy LEGO Super Mario for what it is, and that's fine too. I wouldn't want to burden him with exploring any more sets than he feels up to.
As for reviewers who are having a much better time, just2good is the best example I can think of. I suppose it helps that he's a Mario fan. Have you seen his LEGO Mario Flash (LMF) series? That's the sort of thing the theme was made for. And I love that he's made it a series. So much more to see than what's provided in the sets. Which, once again... are too expensive and don't give you much out of the box.
It's one thing to provide potential for expansion... and another to make the extra expenses basically mandatory.
I do have one gameplay gripe based on what I've seen in just2good's videos: the sole 60-second time limit seriously restricts gameplay possibilities. 1 minute is far too short for a course of meaningful length. There should be a way to set an arbitrary time limit so we can adjust it based on the length of our courses. And there should also be a "free-play" mode with no time limit at all. As this is LEGO, we should be able to play LEGO Super Mario the way we want, but the hard-coded 60-second limit doesn't really allow much freedom in this regard.
I bought the starter set and honestly it's more fun than I expected. It's a pretty strong system. My issue is with the expansion sets, they're all so expensive and just don't look like a good value to me.
I would be down with a LEGO Luigi, or even other interactive characters like blue and yellow toads, like the wii game. I would also love to be able to buy just the Mario figure, and then get expansions, rather than have to sink so much money on a large set that I have no interest in, just to get Mario.
@Cooliocdawg said:
"I would be down with a LEGO Luigi, or even other interactive characters like blue and yellow toads, like the wii game. I would also love to be able to buy just the Mario figure, and then get expansions, rather than have to sink so much money on a large set that I have no interest in, just to get Mario."
I'm guessing that the majority of the starter set cost from a production expense standpoint is just for Mario. He's a Bluetooth-enabled computer with a power pack and lights and cameras to enable the scanning functionality. The starter set's other features like the warp pipe and flag are necessary for introducing the basic set construction principles. If you're just getting Mario, you don't have the pieces needed to make the game elements work, even if you get the expansions.
For those who just want characters, don't want to drop $60, and have some parts on hand, I would recommend making a BrickHeadz-scale custom figure instead. The Mario figure is basically the same size, and there are MOC instructions for one online.
I can't wait until I see a speed run video, where someone has built a course that gives you an amazingly large amount of coins in 60 seconds.
Before release I watched reviews of all the sets, but had no intent of getting them myself. I just thought the system was brilliantly designed and thought-out, but was just a kids toy (and not one for all ages, like most LEGO). That changed when I surprisingly got to build and play with a starter set about two days before launch.
My uncle is the owner of an unofficial LEGO store and every summer I stay over at his place for a few nights, and this time when I was there the first batch of Mario starter sets arrived. He was already planning on getting one for himself, and because I was there he let me build it. And I can't explain how it felt to build the set and play with the figure for the first time, even if I already knew everything it could do. It was such a special feeling, I think it's because Mario is a physical thing that actually responds to everything you do with him. It's like a doll, but waaay more real. I ended up taking not just the starter set, but three extra expansion sets back home with me. And that's where the fun really started.
These expansions all had some really unique and new features that made playing a course ten times more exciting (my expansions are the piranha plant power slide, the desert pokey and whomp's lava trouble). I can just about do everything that's included with my sets in the given time (one of the expansions includes a +30 seconds block). But only this week I realized what the most fun part is with a big collection of Mario sets. It's to make a big world with all kinds of paths interconnecting all the activities and then choosing a new path every time. It's even quite challenging to make all routes as fair balanced as possible (with how many coins you can get), so in that sense it's even educational. If you do that, it can feel like an open-world videogame but physical.
However, seeing all the comments on this article, many people don't like LEGO Mario like I do. It might have to do with the target audience. I'm closing in on being 18 years old, but that isn't as far away from the age recommendations than most LEGO fans are. I think it's something different though. I think it depends on if you like playing with a physical toy. I absolutely love playing with my LEGO sets, but I just don't have time anymore to do it (and I'd need a friend for it to be actually fun) and all my sets are on display nowadays. But Mario isn't supposed to be a display piece. He's meant to be a toy, and because he interacts you don't necessarily need a companion to play with him.
But that's just my view on the whole thing. If you're still reading, congratulations! You've earned my respect.
@LegoSonicBoy said:
"If I may, I actually don't want Brickset to review the Super Mario series. Not only do you personally not enjoy them — in which case, I don't wish to force you to review them only to further sour your impression of them if they don't end up surprising or delighting you — but it's abundantly clear that it would only serve to piss people here off."
Nothing wrong with having this opinion, but I want to state that I disagree very strongly. I don't think those are good reasons not to review the sets. There have to be other reviewers who could find the appeal, and if some people hate the sets, they shouldn't read those reviews. The line is self-evidently very popular.
As a general aside, one of my enduring frustrations with the AFOL community is how strongly many people reject anything that is different. Everyone is allowed to like what they like and dislike in the same way, but there's often an anger at these things that I feel is antithetical to the spirit of Lego.
I'm not here to police anyone else, I just want to encourage more open-mindness. On a related note, it's one thing to say something is not for me or I don't like it, but quite another to say it's bad or shouldn't exist. I have no argument against the former, but I don't just disagree with the latter--it's actually wrong.
@mr_Fikou said:
"Before release I watched reviews of all the sets, but had no intent of getting them myself. I just thought the system was brilliantly designed and thought-out, but was just a kids toy (and not one for all ages, like most LEGO). That changed when I surprisingly got to build and play with a starter set about two days before launch.
My uncle is the owner of an unofficial LEGO store and every summer I stay over at his place for a few nights, and this time when I was there the first batch of Mario starter sets arrived. He was already planning on getting one for himself, and because I was there he let me build it. And I can't explain how it felt to build the set and play with the figure for the first time, even if I already knew everything it could do. It was such a special feeling, I think it's because Mario is a physical thing that actually responds to everything you do with him. It's like a doll, but waaay more real. I ended up taking not just the starter set, but three extra expansion sets back home with me. And that's where the fun really started.
These expansions all had some really unique and new features that made playing a course ten times more exciting (my expansions are the piranha plant power slide, the desert pokey and whomp's lava trouble). I can just about do everything that's included with my sets in the given time (one of the expansions includes a +30 seconds block). But only this week I realized what the most fun part is with a big collection of Mario sets. It's to make a big world with all kinds of paths interconnecting all the activities and then choosing a new path every time. It's even quite challenging to make all routes as fair balanced as possible (with how many coins you can get), so in that sense it's even educational. If you do that, it can feel like an open-world videogame but physical.
However, seeing all the comments on this article, many people don't like LEGO Mario like I do. It might have to do with the target audience. I'm closing in on being 18 years old, but that isn't as far away from the age recommendations than most LEGO fans are. I think it's something different though. I think it depends on if you like playing with a physical toy. I absolutely love playing with my LEGO sets, but I just don't have time anymore to do it (and I'd need a friend for it to be actually fun) and all my sets are on display nowadays. But Mario isn't supposed to be a display piece. He's meant to be a toy, and because he interacts you don't necessarily need a companion to play with him.
But that's just my view on the whole thing. If you're still reading, congratulations! You've earned my respect."
This guy gets it!!!
@AcademyofDrX said:
" @LegoSonicBoy said:
"If I may, I actually don't want Brickset to review the Super Mario series. Not only do you personally not enjoy them — in which case, I don't wish to force you to review them only to further sour your impression of them if they don't end up surprising or delighting you — but it's abundantly clear that it would only serve to piss people here off."
Nothing wrong with having this opinion, but I want to state that I disagree very strongly. I don't think those are good reasons not to review the sets. There have to be other reviewers who could find the appeal, and if some people hate the sets, they shouldn't read those reviews. The line is self-evidently very popular.
As a general aside, one of my enduring frustrations with the AFOL community is how strongly many people reject anything that is different. Everyone is allowed to like what they like and dislike in the same way, but there's often an anger at these things that I feel is antithetical to the spirit of Lego.
I'm not here to police anyone else, I just want to encourage more open-mindness. On a related note, it's one thing to say something is not for me or I don't like it, but quite another to say it's bad or shouldn't exist. I have no argument against the former, but I don't just disagree with the latter--it's actually wrong."
No worries, I understand. I do share your frustrations with the community at large. I said what I did because Brickset's majority seem to be people who aren't interested in LEGO Mario, so a review here wouldn't have much appeal, and a review, especially a positive one, would be better off published elsewhere.
To be clear, I do want people to review Mario sets, but we need the right people reviewing them and the right people reading them. Brickset just doesn't seem to be the place for it given the overall response to the theme so far. If people on here are baffled at how popular the theme is then maybe the people with whom it's popular just aren't here in the first place.
My child enjoys the starter set very much. We plan to get some of the expansion sets in the coming months. I think the sets are neat, but I worry about their useability in the future when the app is no longer supported.
@AcademyofDrX said:
"At least one of the character packs doesn't work that way: Peeps. If you scan Peepa, you don't get any coins, instead Mario gets scared. The in-app assembly instructions video shows that the only way to defeat Peepa is with the star block, included with the Yoshi set and some others. So, if you want to have Peepa in your level, now you have to go back and add that block to one of the tiles. This interrelationship between different toy elements is a core principle in game and level design."
So basically, if you want to use one of the cheapest sets in your layout, your forced to buy a more expensive set to make it usable?
Personally, I'd not call that good level design. I'd call that price gouging.
@Huw said:
"^ Thank you. It's starting to make a bit more sense now! "
You should really read the Rambling Brick's reviews. He reviewed all of the sets in detail, and does a good job of explaining how everything works.
One thing I think some people do not get is that you sometimes can't just scan the barcodes. In order to earn coins from some scans, Mario has to detect a certain kind of motion as well, like spinning or sliding back and forth.
I mean, what's the point of Lego? Sure the interactivity is minimally interesting, but it's something. What's the point of playing with all the other Lego sets? :)
@GrizBe said:
" @AcademyofDrX said:
"At least one of the character packs doesn't work that way: Peeps. If you scan Peepa, you don't get any coins, instead Mario gets scared. The in-app assembly instructions video shows that the only way to defeat Peepa is with the star block, included with the Yoshi set and some others. So, if you want to have Peepa in your level, now you have to go back and add that block to one of the tiles. This interrelationship between different toy elements is a core principle in game and level design."
So basically, if you want to use one of the cheapest sets in your layout, your forced to buy a more expensive set to make it usable?
Personally, I'd not call that good level design. I'd call that price gouging.
"
It's still "useable," you just can't get coins from it unless you do it that way. The core experience works fine, but expansion sets each offer new mechanics, and some are more self-contained than others. I really like how everything fits together, but I concede that it gets expensive.
@AcademyofDrX said:
"Wow, you guys really aren't getting this. Let me try again. This set isn't just got young children, it's actually perfect for older children, because the play benefits from additional understanding.
Here's the core argument I'm going to make: what Lego Boost does for coding, Lego Super Mario does for game design fundamentals. One of the genius elements of this compared to Boost is that the coding for Boost is all done in the app. By contrast, Lego Super Mario teaches you about game design just in the relationship between the toys. It's all built into Mario. Let me give you a specific example to explain.
Nearly all of the Mario enemies can be defeated by being stomped by Mario. After all, that's the basic Mario function back to the very first games. In the toy, this is realized by scanning the codes with Mario.
At least one of the character packs doesn't work that way: Peeps. If you scan Peepa, you don't get any coins, instead Mario gets scared. The in-app assembly instructions video shows that the only way to defeat Peepa is with the star block, included with the Yoshi set and some others. So, if you want to have Peepa in your level, now you have to go back and add that block to one of the tiles. This interrelationship between different toy elements is a core principle in game and level design.
I can use another example from the starter set: the platform that spins. While Mario rotates, he gains coins, but if he falls he can't gain more. While this is a basic challenge element, maybe you want to increase the challenge. If you suspend the platform over red tiles to represent lava, Mario gets hurt when he falls.
I'm going to try to find a game design 101 explainer to link as a reference. But I want to return to a basic idea many of you don't seem to grasp: the point of the challenges and coins isn't to win or lose as a player, it's to create a fun play experience as a designer, THEN to play through that and see how well you can do."
This is such a well written comment that I wholeheartedly agree with, I think the most fun part of the whole theme is creating the levels (playing is also pretty fun)
I’m not really getting the idea to just line all of the bar codes up. To me that’s like suggesting to play Clue (Cluedo) will all of the cards face up or passing out all of the money to the players in Monopoly. If you’re playing a game, you want it to be fun, right?
In our house, one person—kid or adult—builds a course. All square tiles must be tapped by Mario, so trying to catch a player skipping a title keeps spectators involved. Whoever gets the highest number of coins wins that course. No need to overthink it. It’s a fun way to spent time with the family that 7 year olds-40somethings can all enjoy and understand together.
Bullet Bill was the only one I wanted, and after feeling bags, found one.
@AcademyofDrX said:
"It's still "useable," you just can't get coins from it unless you do it that way. The core experience works fine, but expansion sets each offer new mechanics, and some are more self-contained than others. I really like how everything fits together, but I concede that it gets expensive."
Okay, fair enough on that point I guess. And thanks to your explanations I do get how its meant to work more. I'm just still not sure who the target audience is meant to be, especially given how pricey it seems to get if you want to include alot of these basic gameplay elements you talk about.
Personally, I bought the starter course, merely to support the new collaboration efforts between Nintendo and Lego. As a 32 year old, I've been waiting for the two companies to join forces for a LONG time. Although I would have preferred traditional play sets, to what we were given, I still feel I need to support the theme by making a few purchases. I don't have the $230 too shell out for the NES right now, so the starter course and character packs needed to suffice for the time being.
It was fun to have Mario to bounce around for a bit, but the novelty did quickly wear out. Mainly I'll be using the characters as display pieces. Additionally, I'll already have Mario to add to the TV top once I do get the NES.
Here's to hoping they do Zelda sets in the future. Possibly a Zelda add on pack for the NES?! One things for sure, I will buy every Zelda set if they do go that route.
I got the starter pack (along with 30385 as a free gift) purely out of interest to see how it worked and to see how it interested my 10 year old son - we got one of the lower priced Hidden Side sets last year for the same reason. The Hidden Side set was built and played with once - untouched since.
The Mario Starter set 'items' were built and combined as my son decided he wanted them and we both had to race and compare our results. We then spent the next two hours reconfiguring the route, taking pictures of our layouts and saving the results in the app. That's just with the starter set. My son was really enjoying playing around trying to find ways to score higher or make it just look and play differently - the way Mario reacts depending on how you set it up. He's now made a list of all expansion sets with a ranking order for purchasing....
I'd say it's definitely a kids set but if you're there and playing with them it is good for the adult too.
I bought the NES and may pick up the Starter Course but will wait till it goes on sale or find someone selling it used. I'm an adult w/o kids so probably not the target demographic for the course. I'll probably end up getting most of the character packs though since i've recently got into the licensed CMFs (Disney and Harry Potter) and that's similar.
@Huw : If you want to know why it doesn't work, just flip the scenario. Imagine if you had to build your games console each time you wanted to play with it. Madness! If you want to build stuff then get your bricks. If you want to play video games then get your console. Mashing the two together just diminishes the joy of both, surely? This is Angry Birds again....
EDIT: And unrelated, but is the "Not Yet Live" tag in the article header a publishing bug? (Also showing on the Harry Potter CMF post.)
The lack of printed instructions, even for the add on sets, was very disappointing. The sets are almost too big, in that they are sprawling when put together and are not very sturdy, meaning if you're assembling on a carpeted area, they don't to fall apart. Similarly if you move them, they fall apart easily.
The play functionality, while charming at first to scan Mario on everything, very quickly lost its appeal.
Quote from my teenage son: "The problem with AFOL's is they play with it too efficiently. They just line up the bar codes because that would be the most efficient way to gain the most coins. But that isn't the point. The point is to design a level that tells a story."
A Mario-like Luigi would be awesome especially if Lego/Nintendo built some MarioKart racers for them and a customization track to race on. The SNES version already looks like Lego.
Still not onboard with the whole digital thing with LEGO. Also, Mario looks kind of terrifying when the screens are off
I still haven't opened my Starter Kit! I'm going out of town on Saturday to pick up some Character Packs so my little brother and I can have a big build day, but its sitting on my desk right now and I've been itching all week. From what I've seen of it so far though, it looks ridiculously fun. Just2Good review of the Starter was enough to convince me to preorder and things like the Piranha Plant Slide and Bowser boss fight look awesome. All the little noises and interactions Mario makes with the environment are adorable, and while the scenery leaves a lot to be desired the enemy builds are fantastic. Modular sets are also one of my favorite kinds of LEGO, so I look forward to the endless possibilities of level layouts.
From the original reveal I was upset that it didn't have minifigs, but all the environments except the hammock from the Yoshi set work at minifigure scale, and even the giant enemies could work thanks to the various mushrooms that let you grow in size in-universe, so if a minifig scale line does come out combining the two should be easy!
If just watching a YouTube video of someone racing against the clock to get coins gives me an adrenaline rush I have no idea what it'll do for me in person!
@Block_n_Roll said:
" @Huw : If you want to know why it doesn't work, just flip the scenario. Imagine if you had to build your games console each time you wanted to play with it. Madness! If you want to build stuff then get your bricks. If you want to play video games then get your console. Mashing the two together just diminishes the joy of both, surely? This is Angry Birds again...."
I think a more apt comparison would be to Super Mario Maker, not to building a console. LEGO Mario is just Super Mario Maker in physical form. And level editors are extremely popular.
I'm having a lot of fun with it, my main problem is that I usually press the buttons using my fingernail as opposed to the normal part of the thumb you would use to press stuff, which makes scratches on the print, making my brand new mario look like I've had it for 2 years or something.
I have the starter kit and the set with Mario’s house. The technology is certainly neat, but to actually build a worthwhile course it’s too expensive due to there not being a cheap way to get multiples of certain tiles. That, and it kinda relies on whatever bricks you currently have in your collection and collecting certain characters is very costly due to how they’re spread out amongst the set.
I just think that on their own, the sets aren’t a terrible good value. You can’t really do much in terms of play without Mario himself, and the lack of mini figures makes them less desirable to me. From a YA’s perspective, they aren’t great playsets, aren’t great display pieces, and the main gimmick is a bit pricey for what it is.
Still, the Mario figure himself is a lot of fun! I love how expressive he is, and how he reacts to certain things in courses. However, if you don’t plan on doing much with the course building system, you’re better off getting other Nintendo collectibles/toys.
In the future I would like to see the best of both worlds. Have sets be something you can play with both as a Minifigure scale play set, and then make it so that Mario could interact with some aspects. That would make the kits a much better draw for people who either don’t want to purchase or can’t afford a $60 Mario figure. Let’s face it, that’s what you’re really paying for in the starter kit.
One last point. How the heck are kids going to be able to afford any of this?
I personally think it's a terrible use of a license. The builds are barely worth mentioning with a few exeptions, the idea seems to get boring very fast. I had several chances to fool around with it and I don't seem to like it one bit. Only thing I'm remotley attracted to are seperate characters like Yoshi, Goombas and Toad for example. I do somewhat enjoy Bowsers castle but that's it. LEGO would make a better move making a Nintendo based line where we would get actual minifig based sets from their popular franchises such as Mario, Legend of Zelda, Metroid and such. The Mario starter set is constantly sold out in the local LEGO store, but expansions are sold somewhat poorly. Additional salt in the wound is the fact that the sets don't come with actual physical instructions. I know it's 2020, but c'mon. I don't want to download a 700mb poorly optimised app just to be able to build a small set.
I thouroughly dislike the line and for me it is down there with the worst LEGO lines.
My 7 yr-old son is really enjoying it. He plays with it probably once or twice a day, and has finally started shifting the course around to make different paths. He wants the expansion sets, especially Bowser’s Castle.
His biggest complaint is that there’s no reliable way to get more time. Sometimes you can get extra time out if a mystery box, but that’s it.
I think it’s a neat piece of technology. It knows when you’re jumping, sleeping, walking, plus it’s got all those tiles it interacts with.
It’s exactly the kind of futuristic toy I imagined as a kid in the 1980s, finally available after a mere 35 years.
@rslotb said "I watched the designer video on it, and I think they address it there. You treat the set's elements as those of a board game, so you are only 'allowed' to hop from one platform (typically the rounded off plate) to the next, and only if they ar connected with plates. They specially state there that kids needed this additonal guidance to make the setup work.
I know that kids can very much 'police' themselves to follow the rules of the game, or come up with and agree on a different ruleset."
The number one complaint I've seen about this theme is "why don't you just fly Mario to the goalpost" and this is always my response to it. You don't just take all the money out of the bank during Monopoly, you don't move backwards five steps to get straight to your home in Sorry, and you don't just attach all the game pieces at the start of a round of Mousetrap. The entire point of a board game is you follow the rules and step on the spaces when told to, policing yourself and the other players. For a group that seems so fundamentally opposed to the idea of putting tech in a LEGO set you'd expect them to understand basic board game mechanics.
I bought the starter set and a few of the character packs, I have to say I loved it and quickly bought two more of the expansion packs. I agree that if the courses are all put in a line it in nearly impossible to get through them all in one go, but that is sort of the point. If you look at how Super Mario is played on a console you only just have enough time to complete each level. Also, each level sticks to one or two environments.
The Lego Super Mario allows you to break pretty much any rule, multiple environments, unlimited power ups, endless variety of enemies etc. Personally, I’ve found it works best when set up in a linear fashion much like the computer games themselves. Although, this maybe only because this feels more familiar as a Mario format. Part of the fun is creating a course that contains enough content (barcodes) to legitimately challenge the 60sec timer without being a scan mash, as it were.
I think as has been said already a Luigi unit would be perfect for competitive and cooperative play, also looking at the Mario unit it is not unforeseeable that a go cart attachment is possible, and again, personally I would love to see.
To me the play function feels extremely gimmicky, and fails to elicit any desire to play with it beyond my initial experience. However, I love the character packs and made it point to track down all ten.
Since the line came out I've been on the fence about buying into it [I gave myself an "all or nothing" provision]. This was my debate:
- get it for the game; keep the sets together
- get it for the characters; use the remainder of the elements for MOCs etc.
- get it for the parts; not the cheapest parts packs
My friend has the starter and an expansion so I tried it out a bit. I do get the 'game play' and can see the appeal for kids, but it wouldn't hold my attention (40 yr. old) very long. The characters look great and the 'blind bags' are chalk-full of good elements.
In the end, I think I'll be grabbing a number of the bags for the above mentioned reason and maybe an add-on course or two for similar reasons. Maybe one day if the starter goes on sale, I might pick it up then.
@nldarklord said:
"I've played the 'game' with only the starter set, together with my kids.
All the characters and builds look great, but the game was very disappointing to me.
I was just hopping around as fast as I could for a minute to collect some coins, and that's it.
There's no real game element i.m.h.o.
My kids loved the sets but I'm afraid that after a few sessions they too won't be interested in it anymore.
Would be great if they (Lego group) could add some kind of 2 (or more)-player mode with a dice or so, possibly with a Mario for each player. That way you'd be able to create some kind of competetive boardgame. That would have far greater play value if you'd ask me."
But if they did that you'd need to buy a whole new Mario 'Controller' right, the firmware on the piece wouldn't accommodate this (unless it is already on the chip)
@Block_n_Roll said:
"EDIT: And unrelated, but is the "Not Yet Live" tag in the article header a publishing bug? (Also showing on the Harry Potter CMF post.)"
It should only have been visible to news authors before articles went live but was erroneously being shown to those in a time zone ahead of the server. I've now sorted it. Thanks for pointing it out.
@Huw said:
" @Falderal said:
"LEGO/Nintendo did a good job promoting this. Not only did my two kids know about it and want it, they even knew the release date. They love it. Their favorite thing to do is build a level and have the other play it and see what score they get. In the 2 weeks we’ve had the starter set we added 2 blind bags and the Desert Pokey expansion. Each one added a new dimension for them to build and strategize around. "
How do they play? Define the way Mario should traverse the course and then move him round it, or just randomly jump from one barcode to the next? That's what I struggle with a bit. Why bother with the course at all, and not just line up the barcodes on the table and hop from one to the other.
"
No idea if anyone else has already answered this, but let me explain: most expansion sets have unique barcode pieces that only give you coins if Mario reads them AND you move him in a certain way. So for example, the desert pokey set has a little place where mario can stand in that has a hammer attached to it. Inside of it is a barcode sticker. If you turn this thing around, you can smash the lowest bit of the pokey cactus out and the one above will slide down to the surface. Then you can swing the hammer back and knock out that one, and so on. Mario will only get coins from scanning the barcode if he detects the swinging motion when standing on the barcode. One of the pokey bits also has a barcode, and if you scan this you'll normally get just one coin like most other enemies. But if you've smashed all the pokey blocks out prior to scanning this barcode (and Mario has detected it), you'll earn a whole lot more coins at once! The same thing goes for all other moving elements in the series, like the power slide, the simple turning or side-to-side moving platfroms and the bill barrage. You'll only get coins if you perform the moving action. Theoretically you still can line up a bunch of enemies and step on them, but you'll need so many enemies for that and there aren't that many bosses that give you a bunch of coins quickly (and bosses can only be defeated once in a game). This will cost you an insane amount of money, and for much less you can just buy a few smaller things that need actual interacting to earn you coins and you'll likely get the same score or even more out of that (because you still only have 60 seconds plus maybe a few bonus seconds).
@GSR_MataNui said:
" @rslotb said "I watched the designer video on it, and I think they address it there. You treat the set's elements as those of a board game, so you are only 'allowed' to hop from one platform (typically the rounded off plate) to the next, and only if they ar connected with plates. They specially state there that kids needed this additonal guidance to make the setup work.
I know that kids can very much 'police' themselves to follow the rules of the game, or come up with and agree on a different ruleset."
The number one complaint I've seen about this theme is "why don't you just fly Mario to the goalpost" and this is always my response to it. You don't just take all the money out of the bank during Monopoly, you don't move backwards five steps to get straight to your home in Sorry, and you don't just attach all the game pieces at the start of a round of Mousetrap. The entire point of a board game is you follow the rules and step on the spaces when told to, policing yourself and the other players. For a group that seems so fundamentally opposed to the idea of putting tech in a LEGO set you'd expect them to understand basic board game mechanics. "
It's not even that, I think. If you take Mario straight from the start to the finish, you literally get zero coins. To earn coins, the main goal of the game, you need to play it. This is not like the Mario games, where the goal is to reach the goal flag without dying. No, this is about reaching the goal post in time with as many coins as possible, which you can only achieve by taking the time to play the actual game. And there might be ways of 'cheating', if you wanna call it that, by just buying all the sets with the best ways of earning coins fast and placing them all in line, but that's stupidly expensive and you won't get any fun out of it.
@GrizBe said:
" @AcademyofDrX said:
"At least one of the character packs doesn't work that way: Peeps. If you scan Peepa, you don't get any coins, instead Mario gets scared. The in-app assembly instructions video shows that the only way to defeat Peepa is with the star block, included with the Yoshi set and some others. So, if you want to have Peepa in your level, now you have to go back and add that block to one of the tiles. This interrelationship between different toy elements is a core principle in game and level design."
So basically, if you want to use one of the cheapest sets in your layout, your forced to buy a more expensive set to make it usable?
Personally, I'd not call that good level design. I'd call that price gouging.
"
I agree with that, but I do have to mention that with a question mark block you have a chance of getting the super star power up as well (and there's a question mark block in the starter course).
Disclaimer: I'm a 26 year old game developer. Might not be target age, but sure part of the audience due to the latter.
That being said, most of the complaints I've seen like "Why bother with the course at all, and not just line up the barcodes on the table and hop from one to the other?" comes to a simple game design point: the purpose and rules of play.
Nothing is straight up STOPPING you from doing that just like nothing is straight up stopping you from playing monopoly and starting with ALL the money in the bank.
Fun in a game (digital or physical) comes from overcoming challenges that are just about above your comfort - making you invest yourself into overcoming it and gaining joy from when you do.
Lining up barcodes for Mario or stockpiling monopoly money at the beginning of the game removes that challenge and, with it, the fun.
The tough part is the same as it is with Super Mario Maker (1 and 2): not everyone is a level designer. It's hard to understand what makes a level fun to play or balanced, and when you are not constrained by the limitations the developer puts on Mario on a game (like gravity, lives, walking enemies etc) it becomes even harder to do so in real life.
A well put together level, however, will make you do tough choices, such as choosing between a tough path with multi-hit enemies but also has a 30 sec+ at the end vs a shorter route that is full of coin-earning minigames and a mushroom. It will challenge you in its lenght - short enough to be completed in the alloted time, but not too short that you will get to easily do everything in sight.
Making a Lego Mario Course that is FUN to play is tough because not only you need to be good at level design but also at Lego building. I deal with the regular bricks but rarely ever with technic and it's been a deep-dive for me, as I try to do jumping lava bubbles, auto-dropping Whomps and add more motion and interactivity in general to the segments of my course.
tl;dr: Kids will have fun with the simple interactivity of it. For adults, it can be fun. You just need to play on a well designed level - the problem is that level designing is a term and skill foreign to most AFOLs. For an adult, it won't be fun out of the box
I don’t care very much for the technological aspect of the sets, although I do see how it would be fun for kids. What I have been enjoying about them, though, is the physical play, and how well it recreates the Mario games.
Case in point: the Desert Pokey expansion includes a hammer-type device to put Mario in, which can be used to knock out the segments of the Pokey’s body one at a time (and from bottom to top!), replicating how you defeat these enemies in the game.
My thoughts on the concept is pretty much summed in my review of the set: https://brickset.com/reviews/57216
It's a fair question. As a 44 year old adult I concede I'm just not the market for this kind of thing; I do have nostalgia for the game, but the Nintendo Entertainment set more brings back memories of what it was like to actually play than this does. I bought this solely for the functionality it had with that set. I have no interest in what this line is intended for primarily, and thus won't be buying any more sets in this theme, but just chalking that up to not being the target market. It's an interesting idea but just not for me.
It's very interesting, until I bought the starter set, I just didn't saw the point in this whole ecosystem. But in real life after I tried it, just fell in love in few seconds and cheers me up every time I play with it.
Lego Mario-related article: exists
Brickset users: Lame theme and no minifigures.
Honestly my main problem with this series is with the electronic Mario figure. Because of the electronics he costs a great deal to produce so he's only included with one set but it's rather expensive and every single one of the other sets is functionally useless without it. He's also much larger than most LEGO figures so the entire line has to be scaled up to match, meaning more expensive sets that don't have much in the way of play value. Lastly because of the comparatively huge battery box he has to be square and the entire line has to be square with rounded edges to match... which doesn't really match the aesthetics of any existing Mario game.
I haven't played with any of these sets, or even built any in LDD because there are so many strange new pieces. Maybe the game design aspect is heaps of fun. But it seems aesthetically unappealing and egregiously expensive, and frankly I'm still not convinced that a regular product line wouldn't have been the better way to go.
I'd dreamed of a LEGO Mario line since I was little; made tons of drawings of what the figures, blocks and specialized pieces would look like.
Needless to say, I was ecstatic when the theme was officially announced, but when they revealed how it would actually be, I was pretty disappointed. I haven't bought any of the sets nor do I plan to. Even as a Mario fan, I just don't see the appeal.
I've seen Watchmen mini series - Nostalgia is, indeed, a hell of a drug. Otherwise, I can't remotely see the appeal.
What’s not to understand about it? It’s exactly like any other LEGO play set, it just has an interactive digital element to it. No, there’s no “reason” you can’t just bypass huge areas of the course if you’re running out of time. But there’s also no “reason” the LEGO City Police can’t team up with Doc Brown and Johnny Thunder to stop Sauron?
Think about it- if you’re a kid playing with LEGO Mario, and if it didn’t have the digital elements, what would you do with it? You’d be doing exactly the same thing; you’d get the Mario figure and have him run and jump and stomp and all that stuff. The only difference is you’d be making all the noises with your mouth.
I think you’re all forgetting that LEGO is a TOY. It is something you PLAY with. The point is to have fun. And bopping the little Mario around and hearing him react to the world around him is inherently fun.
Oh, and if you think the models aren’t up to scratch? It’s LEGO, you have the ability to change and enhance them if you want.
It’s funny how so many people can have so many differing opinions. As a 40 year old AFOL I was hesitant when I first read about the Mario sets. But after watching all of just2good’s video reviews and how all the different bricks and characters interact, I took the plunge. I’m thoroughly LOVING building levels, arranging characters and seeing who can get the most coins. I know this is extremely popular as well, as Lego.com is on backorder for many of the sets. I also bought two of the last two expansion sets Target had on their shelves. It’s true it’s not everyone’s cup of tea. I feel the same about Bionicle. And Minecraft. And Brickheadz. Not everyone likes every theme. I think this is just more polarizing because Mario is such a popular character and brand.
Quote: - the problem is that level designing is a term and skill foreign to most AFOLs...
Thanks to the handful of game designers out there that have weighed in. I have to say that I FINALLY understand this line and the concepts behind them. It is interesting, then, that LEGO hasn't leaned into the "world-making" / "level-making" aspect of this more explicitly. Makes a lot of sense.
That being said...as with some others, its not for me. Personally, I justify LEGO's high prices specifically for things like the extremely well-done, illustrated and easy-to-follow instructions! That's a ton of value for me; I can't MOC or MOD to save my life. I enjoy LEGO specifically because it is one of the only things in my life for which I can just follow instructions and have something really cool and fun when I'm done.
That might make me a lame LEGO fan or a non-creative, but, hey, I am what I am. I must have built 200+ sets over the last decade and I still look at a pile of bricks and have NO EARTHLY IDEA how they are going to be connected to make something like a car or an animal, etc. It amazes me every time!
So, for the MOC'ers and MOD'ers and level creators out there - enjoy this Mario theme; it looks like fun!
My cousin has a few of the sets,; Starter course, Mario’s House and the cat-suit I think. The two of us played with it when I went to visit about a week ago.
Anyway, I somewhat enjoyed it, but I think I’d get bored on the long term. My cousin though, at 8 years old, really likes them. He’s already saying he wants Bowser’s Castle for Christmas!
Really like the sets, but the play idea dosen’t speak to me.
@Starik20X7 said:
"But there’s also no “reason” the LEGO City Police can’t team up with Doc Brown and Johnny Thunder to stop Sauron?"
Yes, there is a reason that can't happen; there's never been a Sauron figure (other than the Mouth and Eye).
@Falderal & @AcademyofDrX - Thank you so much. I really went through te comments feeling as @Huw said he was about this set. I just didn’t get it - even thinking about kids’ perspective
instead of an Afol’s like me. But reading how kids, playing together, use it as an enhancement to play and still go beyond the gameplay with imagination made me ‘get it’ why it is still true to LEGO’s spirit. And I ‘got it’ regarding its inherent appeal to Afols (when they get it) thinking about the game development potential it offers, as @AcademyofDrX pointed out.
All of that made me get it, so much so I’ll definitely get the starter and a couple of packs now!!
@AcademyofDrX said:
"Wow, you guys really aren't getting this. Let me try again. This set isn't just got young children, it's actually perfect for older children, because the play benefits from additional understanding.
Here's the core argument I'm going to make: what Lego Boost does for coding, Lego Super Mario does for game design fundamentals. One of the genius elements of this compared to Boost is that the coding for Boost is all done in the app. By contrast, Lego Super Mario teaches you about game design just in the relationship between the toys. It's all built into Mario. Let me give you a specific example to explain.
Nearly all of the Mario enemies can be defeated by being stomped by Mario. After all, that's the basic Mario function back to the very first games. In the toy, this is realized by scanning the codes with Mario.
At least one of the character packs doesn't work that way: Peeps. If you scan Peepa, you don't get any coins, instead Mario gets scared. The in-app assembly instructions video shows that the only way to defeat Peepa is with the star block, included with the Yoshi set and some others. So, if you want to have Peepa in your level, now you have to go back and add that block to one of the tiles. This interrelationship between different toy elements is a core principle in game and level design.
I can use another example from the starter set: the platform that spins. While Mario rotates, he gains coins, but if he falls he can't gain more. While this is a basic challenge element, maybe you want to increase the challenge. If you suspend the platform over red tiles to represent lava, Mario gets hurt when he falls.
I'm going to try to find a game design 101 explainer to link as a reference. But I want to return to a basic idea many of you don't seem to grasp: the point of the challenges and coins isn't to win or lose as a player, it's to create a fun play experience as a designer, THEN to play through that and see how well you can do."
Thank you for this comment!! I’ve honestly been on the fence and this may be the tipping point
I had to stop reading the comments so I'm not sure if anyone else mentioned this but...
I'm a collector, I have no interest in the "game" but I plan to own every Mario set because I like LEGO and I like Mario/Nintendo and now that they're a reality, I just want them. I normally only like the minifig sized LEGO sets so I thought these were weird when I first seen them but I'm fine with them.
But like some others said, I am hoping in the future we'll get more Mario and other Nintendo IP sets that are minifig ratio. Mario Kart sets would be awesome (like someone else said) and I'd love some Zelda, Metriod, Donkey Kong, & Kirby sets too (just to name a few). I never got into Pokemon but I'd grab those too if they did something like the Mixels.
@Zordboy said:
"These have only just come out in Australia, but I haven't really seen them flying off the shelves.
I suppose it's impossible to look at these new product launches outside of the context of the current pandemic ... on the one hand, it's something fun to entertain kids with while they're stuck at home. But on the other, they are extraordinarily-expensive in a time when a lot of families don't have the money to spare, if their parents even still have jobs (and a lot don't).
I look at them, and I don't get it at all. The point of a video game is following a path, doing certain things in a certain order to get to the end of the level (and get points or rescue the princess or reach the next level, or whatever). But these are Lego sets. There's no level to conquer, you can just pick Mario up and put him wherever you want to put him. The starter set is almost $100, here in Australia, and they're offering, what? Two seconds of entertainment? You're just putting things on top of other things.
"But that's what Lego is!" But it's not what a video game is, and that's my point. There's no knowledge to acquire or villains to defeat or puzzles to solve or gameplay to master. You just pick Mario up and put him on the things that make the funny noises, the end. That's the sum total of the experience, and it looks expensive and pointless. "
I live in Australia too and I haven’t even seen the Mario sets on store shelves, I think that EB Games had the starter pack and that’s it. Not a single retail or toy shop that I know of have been selling them in-store and they don’t seem to be selling out online.
Sure, you can cheat and just throw Mario around scanning barcodes, but a lot of video games have cheat codes to let you do similar things - in both cases, you'd be missing the point. I'd also suspect you're the sort of person that cheated their way through tests in high school...
You have to think of this like any other multiplayer game.
If you were playing monopoly and the other player just grabbed a wad of cash from the bank, would you be cool with it? No.
If you were playing COD online and your mate was using an aimbot on you would you be cool with it? No.
If you were playing real life soccer and just picked up the ball with your hands, punched all the other players out of the way and jumped in to the goals, would everyone be ok with that? HELL no.
If you pull the stickers off your rubiks cube and put them back on in sequence, are you a speed cuber? No.
If we're playing Lego Mario in my house and someone just throws him around scanning barcodes to get coins and says they're the winner, are we cool with it? NO.
I don't see why people can't wrap their head around this concept being essentially the same. When I'm playing this with the kids we have an agreed understanding of the rules of how Mario can move, and that he has to progress through the level. Otherwise, it's cheating and your turn (and score) doesn't count.
But if you don't have friends or kids to play the game with then yeah - this whole thing isn't going to be that much fun.
Plus - and this another point that a lot of people seem to miss - Mario actually earns coins from traversing the levels PROPERLY. The videos in the app show this but don't make it very clear. If you move him through the levels doing the side-to-side walk motion, he earns coins along the way.
One other thing - people saying that this stuff doesn't display well are crazy. It displays VERY well. Everything is very modular. The long plates used to connect the 'levels' aren't part of the model, you don't need to necessarily use those when on the shelf. The character models display very well, and it's easy to create a cool looking piece of scenery when the game's not in use. You can literally just bunch a few of the modules together on to one plate, throw some characters in and it looks sweet.
The ONLY thing I'd like to see added in the future is a figure of Mario himself done in the same style as the brick-built characters; he looks really weird when turned off and doesn't display very well himself.
@darthsutius said: "I'd also suspect you're the sort of person that cheated their way through tests in high school..."
Using cheat codes in a video game /= committing fraud.
Is it little wonder why the topic is so heated, when people are throwing around passive-aggressive judgements and baseless accusations like that? Several people have made similar remarks this whole comment thread, and I'm sure that I'm not the only person who finds them demeaning and cruel.
Haha, ok, if you're upset by my comments I apologise. If people don't like or enjoy these sets, that's cool. I'm just getting a little tired of people saying they don't see the point in this thing, when it's really NOT THAT HARD to get it.
You can cheat at just about anything but it's always going to leave you feeling hollow and dissatisfied.
I'm also astounded at the amount of people that bought it knowing what it was, and then complained about it afterwards.
https://youtu.be/K69r-DTAlRg
Not sure if this has been shared, but this video is the best response to the question.
Essentially, who needs the expensive expansion packs when you can just play with the QR codes? Best part begins three minutes in.
I quite enjoy it and am looking forward to getting some of the expansion sets.I also expect my nephews to like it, especially the six-year-old who always plays as Mario in Mario Kart and Smash Bros. I don't know how long the line will last, but I expect to see at least a few more waves. I would like to see reviews of some of the expansion sets, if only to demonstrate somewhat how they interact with the starter pack.
Side note: I wonder how many of the new molds we can expect to see in non-Mario sets?
This is just another theme that is made to be bought, played a little and then forgoten.
It is DESIGNED to be NOT DECONSTRUCTED, which miss point of Lego completly.
ALso for the price of Starter set, you can get UNLIMITED Mario Experience by buying Super Mario Maker on Switch.
But they are also things I like. Especialy new plates that are AMAZING for Figure based Boardgame. I love new Leg pieces, eye prints and actualy solid builds for Mario Enemies.
Growing up in the nineties, other than the video games themselves there weren't a lot of video game toys, especially from Nintendo. So me and my brother built a lot of Mario characters out of LEGO back in the day. The characters ended up about the scale of the sets. Now as a collecting AFOL, I would overall prefer actual minifigs, but I'm drawn to the brick-built characters as a reminder of my childhood. I've picked up the blind-bag enemies and replaced their barcode pieces with normal tiles.
I'm not likely to get into the gameplay mechanics of the sets, but I want to support the license so hopefully eventually they expand the LEGO Mario brand into other directions as well (they're already doing Creator Expert essentially, and they could easily do Mosaic art with it too). I'll be picking up the sets here and there as they hit discounts. LEGO + gimmick tech sets usually have a big start and then drop to clearance so I expect that will happen here too.
@lordofdragonss said:
"This is just another theme that is made to be bought, played a little and then forgoten.
It is DESIGNED to be NOT DECONSTRUCTED, which miss point of Lego completly.
ALso for the price of Starter set, you can get UNLIMITED Mario Experience by buying Super Mario Maker on Switch.
But they are also things I like. Especialy new plates that are AMAZING for Figure based Boardgame. I love new Leg pieces, eye prints and actualy solid builds for Mario Enemies."
These sets are not designed to stay the same. I don't know where you got that, but it's completely wrong. Sure, the models of the activities and characters should stay built, but apart from that everything has the purpose of being rearranged into new levels. The building instructions don't even have a guide to make a level, it's all up to you. And I think that almost every LEGO set you can get these days (apart from Creator 3in1) isn't "supposed to be deconstructed" as they all have pieces for just the model on the box without any alt builds or inspiration models. No, this theme is LEGO at its finest as it IS supposed to be built and rebuilt with!
NO WAY!!! Horrible implementing of this concept and virtually no displability...
The ONLY plus is lots of new parts... Except for the annoying stickers
My kids /love/ it. (mostly the 6 year old, the 4 year old likes it because then her big brother plays with her). Kids don't play the way adults do. There are huge levels and adventures happening in my house and we only have two starters so far. I think Mario1 is currently sleeping somewhere in a custom made house to be honest.
The kids don't care about maximizing coins so far, but instead creating grand adventures.
I like it as a parent because it feels less like it glorifies violence than ninjago/avengers. And when the kids tire of it, my husband wants the figures for display in his game room.
@mr_Fikou said:
" @lordofdragonss said:
"This is just another theme that is made to be bought, played a little and then forgoten.
It is DESIGNED to be NOT DECONSTRUCTED, which miss point of Lego completly.
ALso for the price of Starter set, you can get UNLIMITED Mario Experience by buying Super Mario Maker on Switch.
But they are also things I like. Especialy new plates that are AMAZING for Figure based Boardgame. I love new Leg pieces, eye prints and actualy solid builds for Mario Enemies."
These sets are not designed to stay the same. I don't know where you got that, but it's completely wrong. Sure, the models of the activities and characters should stay built, but apart from that everything has the purpose of being rearranged into new levels. The building instructions don't even have a guide to make a level, it's all up to you. And I think that almost every LEGO set you can get these days (apart from Creator 3in1) isn't "supposed to be deconstructed" as they all have pieces for just the model on the box without any alt builds or inspiration models. No, this theme is LEGO at its finest as it IS supposed to be built and rebuilt with!"
Indeed, the back of the Starter Course box literally says "REBUILD".
I don't understand the constant complaining about this? It's quite clearly aimed squarely at kids. If it interests your children, buy it. If not, then just ignore it. It seems a bit surreal to see grown men and women railing on about it.
Should Brickset review the sets? I suppose so. I'm sure there are curious parents who have children asking for these sets. The reviews might garner new traffic outside of your traditional audience. It might be helpful to select reviewers who have children at home?
My son got this as a gift and we chat about all things LEGO all the time. He just turned 5, so he's never played any video games other than some silly stuff on my phone or Wii Sports. The first day he was OBSESSED! He was talking like Mario, jumping down the stairs "yahoo!", "DAD! I found a coin on my shirt!!!" but after the 3rd or 4th time we changed the course he was losing interest fast. He really didn't like changing it. Without knowing what a Mario level feels like he has trouble making a course w/o instructions. I am stunned how quickly he doesn't care about it. This kid has made some awesome mechs, funny vehicles and even a Great Devourer. He hasn't asked about it in a week but he still likes to say "LEGO Mario Time!"
The game play is extremely fun (we set up some rules like not skipping to the barcodes) and it we did nothing else for 2 days. but ... yeah there's no display value with the starter course, it takes a lot of space and now that we changed our play table back to Gotham City he hasn't gotten back into a Mario mood.
I think the Bowser Castle is what he wants because it's actually built and has display value but also... $100. OUCH. (p.s. great thread guys!)
To set some context I’m a 60 year old avid Lego collector. I was very intrigued by Lego Mario when it was first announced but decided early on not to get involved. Why? Well, for me Lego Mario falls into the same trap as previous Lego interactive sets like Lego Dimensions and more recently Lego Hidden Side. The technology behind these sets is amazing (I love Hidden Side for that) and the Mario technology looks very impressive as well. However, for me, as an older Lego collector its very hard to get into the game parts.
I like to read and understand the objectives of a game and understand at least the basics of the game play before I start. Think of board games - you always get the instruction which give you the aim and the rules. Once you start to play you gradually develop strategies of your own, but you know the goals and the rules.
The fact that Huw created his thread highlights that Lego have once again missed this important step with Mario. It’s not clear to me what the aim of Lego Mario is and what the rules of engagement are.
I understand that many will say that younger people like to discover things, but for me, and I guess many contributing to this thread, they would like more guidance into the purpose of the game. I like Hidden Side and own quite a few of the sets, but the play seems to be pretty similar across all the games and I’m still not sure what the basic story really is or what the final end goal is. As far as I know the characters of Hidden Side only appear in the game and its difficult to get impressions of who they are or their relationships. I have probably missed something in the game, but that’s the point - it should be easy to get the premise to start with.
If I were a Logo designer, I would make sure that Lego game series have clear goals and rules that are easily discoverable before purchase. For me, Mario does not do that. If it were clear what the goal was and there were some ideas of how to start achieving the goal, I’d be much more interested in purchase. Some of the posts in this thread have been very enlightening and give me some of the information that is missing from the available Lego publicity. It shouldn’t have to be that way.
I really hope that Lego Mario does not go the way of Dimensions or Hidden Side. I lament that both were excellent technology platforms but in the end failed in part, in my view, because of the lack of easily discoverable goals and rules.
@PapaWalt said:
"My son got this as a gift and we chat about all things LEGO all the time. He just turned 5, so he's never played any video games other than some silly stuff on my phone or Wii Sports. The first day he was OBSESSED! He was talking like Mario, jumping down the stairs "yahoo!", "DAD! I found a coin on my shirt!!!" but after the 3rd or 4th time we changed the course he was losing interest fast. He really didn't like changing it. Without knowing what a Mario level feels like he has trouble making a course w/o instructions. I am stunned how quickly he doesn't care about it. This kid has made some awesome mechs, funny vehicles and even a Great Devourer. He hasn't asked about it in a week but he still likes to say "LEGO Mario Time!"
The game play is extremely fun (we set up some rules like not skipping to the barcodes) and it we did nothing else for 2 days. but ... yeah there's no display value with the starter course, it takes a lot of space and now that we changed our play table back to Gotham City he hasn't gotten back into a Mario mood.
I think the Bowser Castle is what he wants because it's actually built and has display value but also... $100. OUCH. (p.s. great thread guys!)"
Well, it’s aimed more towards people who like and have played Mario games...
To everyone complaining about the price per piece on the starter course: Mario, who has an LED screen with no delay, a color sensor, barcode sensor, gyro sensor that detects if he’s laying down, falling, jumping, etc. and is THAT compact IS NOT THE SAME VALUE AS A 2x4 BRICK!
@BulbaNerd4000 said:
"To everyone complaining about the price per piece on the starter course: Mario, who has an LED screen with no delay, a color sensor, barcode sensor, gyro sensor that detects if he’s laying down, falling, jumping, etc. and is THAT compact IS NOT THE SAME VALUE AS A 2x4 BRICK!"
True Opinion.
@AcademyofDrX said:
"Re: When I was a kid, I wasn't good at Duck Hunt...A friend showed me a trick: if you pointed the Zapper at the corner of the CRT, you could hit the ducks without aiming. You could get a perfect score without trying! So I did that."
Wait, what? I didn’t have to hit the ducks?! My world no longer makes sense.
Man.. thx a lot for this article. I am strugling the same. I like the sets.. I like Mario in Lego.. but I HAVE NO CLUE where the challenge seems to be .. Maybe Im missing something.. but Mario dont know if I am cheating etc.
I was Mario worked also like tamagotchi or smth like that.. and I would buy it.. but like this.. Im kinda childish.. but hey.. I cant really imagine hopping with that figure and..
I totaly agree with "I'm struggling to see the point of it." I bught some Marios polybags.. but Mario it self? no...
Yes! And whats the challange? I still dont get it. Like really.. I am glad for your experience.. but sill dobt get where is the challange.
@Huw
Perhaps you could get one of the people who like this theme to write a guest article explaining the point behind it. I've seen some very well-written comments doing just that, but they could be missed by many people who don't have time to go trawling through all the comments.
I'm 40yo gamer and I... I still don't get the point of this theme.
Anyway, I'm happy to hear kid are having blast with it so it is not complete miss for LEGO.
@BulbaNerd4000 said:
"Well, it’s aimed more towards people who like and have played Mario games..."
I have spent countless hours playing Mario, Zelda etc. on the original NES back in the day. Loved it, couldn't get enough of it. And my kids love playing Mario Cart on the Wii, but neither they nor I find this theme to be of much interest. Plus it is so totally overpriced that I get angry just looking at the sets.
Epic fail imho. Those few initial people who are responsible for making these supposedly "fly off the shelves" (can't say this is noticeable over here by the way) will not be enough to keep this going, especially as the novelty appears to wear off extremely fast judging by the comments. Hats off to those willing to spend that much time (and money) to "get it". I couldn't be bothered. And truth be told, reading some of the descriptions above by those who did "get it" to me makes it sound even more boring, uninteresting and illogical and like a total waste of time and money. I'll rather go back to playing the actual games. So much more fun imho.
First of all, my son who is 6.5 year old boy loves loves so much this theme. He never played any video games. He didn't know what is mario even pocketmon and minecraft. At first he just wanted a piranha plant slide.
A week later, he wants all sets in theme and wants all character packs (2 per each character).
Kids play their own way. All toy cars are racing but crashing and flying. Lego Mario is same. all characters are racing in the level my son created even without Mario. Sometimes he is sleeping in a house rather than collecting coins.
I played this like setting up all set and move Mario
to scan bar codes. Enemies never move. But my son move all enemies and attack Mario. Sometimes Mario captured by a group of turtles and fall into Lava and die. He creates his own world.
Adult like I has been stucked in a rule that we are used. That makes a Mario theme is bored. It is bored to me but my son enjoys it in a different view.
For my son I really give two thumbs up.
@BulbaNerd4000 said:
"Well, it’s aimed more towards people who like and have played Mario games"
I cant use Wu's time tea on my child's age and developmentally I dont want him to get sucked into video games early ( like I did.) However, this is revolutionary tech and Mario isnt super intense like Star Wars and Super Heros. He still likes it, I'm actually still happy with the $60 I paid. (We got the mushroom & monty w/pre-order.) It's fun to show friends and talk about. However, w/LEGO he is used to reaching a complete point. When I took apart his course he was sad and thought I didn't like his ideas. Mario LEGO is more like a board game then a set and that was confusing for my kid.
It released right on his b-day, I was sure the price would go up like other retired sets. I'm still proud to own it. After writing my 1st post this morning I nudged him back over to it and we had a great time.
I think this will have intermittent replay value for years. Mario made us laugh and nothing beats that.
(P.s. cool username I have been peicing out the 2011 sebulba set)
@Huw said:
"There doesn't seem to be a lot of point in having all the expansion sets laid out on a table. Unless you jump Mario around randomly you're not going to be able to complete a course/stamp on every barcode in the allotted time, and they do not make a particularly attractive model."
See, that's where it becomes the most interesting game, IMO - lay out multiple paths, and you have to choose what to interact with and which way to go to maximise your coins. It's still an experience aimed at a younger player, but we've been having fun with just the starter and an expansion (the piranha plant slide one), and we've opening a box of characters we've split with another family this morning.
I expect us to get many, maybe all of the Super Mario sets.
Update, finally built it, ridiculously fun. My brother and I have been going back and forth and surprisingly he's better at surviving the challenges but I kept out-coining him.
I wasn't interested, but reading some of the comments here (the ones around game design and strategy) suddenly make it an appealing set.
Different certainly to what Lego currently offers, (mainly sets with predetermined results - yes there are classic sets and bricks for MOCs, but I tend to build sets with instructions), these sets ask me to create and to think strategically out of the box. The notion of creating levels, that can include options/choices, that will allow Mario to get more coins, while adding more danger is a very interesting notion.
Not all sets have to appeal to all people.
First of all, I want to thank all the parents who have commented on how their children play with these sets, it has been extremely helpful. I was planning on purchasing this when Target offered some holiday discounts, although I’m also afraid of waiting that long in case it’s sold out.
I personally bought the NES console for myself and haven’t had time to build it yet, but am very excited about it. These sets on the other hand I think would be great for my kids and I feel they are worth the investment. I actually managed to get the piranha plant set on Facebook for $15 which I’m saving for the holidays along with the gift with purchase I got with my NES, but obviously I’ll need the starter set to make this work for the kids.
Yes, I’m concerned that we may play this once and then never again, but that is a risk with any toy or game. The Star Wars action battle sets from a year or two ago were huge hits, my son was infatuated with them in stores for months before we got them. Then after a week of non-stop play, he just stopped playing altogether. Now he prefers Squishmallows over anything and they are the only toys either of kids have played with everyday for over a year now.
I think the timing of this set is very unfortunate. I was looking forward to introducing my son to my NES Classic this year, but since he’ll be getting more screen time than he should ever have with remote learning, I think I’ll have to wait until things return to normal. That said I do have the free version of Mario Run on my phone which he loves.
As for brickset continuing with reviews, I think they absolutely should but they need to rethink who is reviewing them and even offer multiple reviews of the sets.
There are adults who understand the concepts of game play and game design who could give excellent reviews for AFOLs. But also reviews by parents are needed so that we can determine which expansion packs offer the best play value for our children. These sets are designed for two different (age) groups and it is important that we hear from each.
@darthsutius said:
"Haha, ok, if you're upset by my comments I apologise. If people don't like or enjoy these sets, that's cool. I'm just getting a little tired of people saying they don't see the point in this thing, when it's really NOT THAT HARD to get it.
You can cheat at just about anything but it's always going to leave you feeling hollow and dissatisfied.
I'm also astounded at the amount of people that bought it knowing what it was, and then complained about it afterwards."
I think what @Zordboy was getting at is that using cheat codes in presumably offline single-player games is not nearly the same thing as cheating on a test, even if there's that hollow-ness. A more apt comparison would be to cheating in online games, in which case you'd actually be gaining an unfair advantage over other players, just as you'd have an unfair advantage over other students.
I am honestly just aiming for both the Starter Course and the NES set
I was always a PlayStation or X-Box guy. The NES just never happened at my house. Luck of the draw I suppose. So the fascination with Mario never occurred with me either. Because of that, and the fact that none of my kids are into it, it’s not a theme I would pursue.
Crash Bandicoot? That’s a whole different story....LOL
The Mario presentation does look pretty cool though as far as how they’ve conceived it and rolled it out. But it’s LEGO that’s usually the case.
i'm 36. I grew up with a gameboy (the old grey brick). I do only consider getting the NES with the TV. I don't see the appeal of the big Mario sets. It's a novelty to me nothing more.
My kids and I picked up the start set and several of the expansions on August 1st. I'm planning on writing up some reviews soon. My experience so far as been that my kids LOVE everything about this new theme. They enjoy just playing with Mario and the sets without setting up actual courses, and they also really enjoy creating new courses and trying to beat each other's high scores. For me, it has been particularly fun to watch my oldest son (9 years old), who is a huge video game fan and who has never shown much interest in Lego, suddenly become obsessed with Lego. For myself, I've loved the theme too. The builds are fun and adorable, and I've started setting up new courses on the kitchen table at night, and then the kids play through them in the morning. All in all, very high ratings for this new theme.
The lack of printed instructions is all that is holding me back from buying this for my soon to be 6 year old.
Super Mario Bros. is a video game that came out originally in a time when the goal was to rack up the most points before reaching the end of the level. To challenge yourself to get higher and higher scores.
LEGO Super Mario takes this notion of the original NES title and brings it into physical form. Us older generations may not entirely get that, or find as much enjoyment out of that. AFOLS who have no history or enjoyment with Mario or prefer to just play the games rather than spend the cash on these physical sets is definitely not going to like this theme.
But kids are going to love this. And some us AFOLs may not be too keen on the games, but the brick-built characters scratch that itch of having the characters we know and love in LEGO form to stand on a shelf.
I may not get everything from this Theme, but I will certainly buy as much of it as appeals to me. Minifigures have their place, and I wouldn't mind Mario or Nintendo characters in Minifigure form, but these blocky constructs and their rotund electronic plumber are definitely a very impressive and highly addictive theme for those of us with an interest in them.
Others may be far more interested in the new parts, the unique new elements introduced to connect all of the courses together with those almost round four sided plates that allow you to interconnect many various elements together.
That being said. The 'point' of the game is to get as many points (IE Coins) in the allotted time while taking your character through a brick-built version of your favorite levels. Build and connect them, don't just cheat, that's not very fun, the fun is taking Mario and bashing goombas to get coins as quickly and efficiently as you can while reaching the flag pole at the end. Challenge yourself to build better and more innovative courses. I can see a lot of engineers growing up on this Theme figuring out the best ways to problem solve.
PS. Despite what it says I am not in the United States. I'm just in the office. You know how that is.
I think this is a set to be "hacked" to extend the lifespan.
Example alternative rule. One "Dungeon Master" Multiples Players, make X score.
Players goal Find path with an exact score of X point
Master goal:No player win
Master design the set with multiples paths. At least one must be valid with correct number of points.
Mario must pass on all elements on the path but not twice.
Players only allowed to look at the set for 10 seconds and then each bet on one path.(hidden bet)
Then resolve paths of all players. Award point for a winning path and if no paths works, dungeon master loose.
But where i think it could be even better is with a hack of Mario itself. Is it possible to use it as an "input device" or "output device" for a PC?
And a big red card for Lego for not including instructions. I didn't thought of checking it, it was obvious that a set always come with instruction. (No issues with alternative build online.)
When they will stop to support the IOS/Androids applications it will be even more complicated to get proper instructions to at least build them for display.
@mr_Fikou said:
"Before release I watched reviews of all the sets, but had no intent of getting them myself. I just thought the system was brilliantly designed and thought-out, but was just a kids toy (and not one for all ages, like most LEGO). That changed when I surprisingly got to build and play with a starter set about two days before launch.
My uncle is the owner of an unofficial LEGO store and every summer I stay over at his place for a few nights, and this time when I was there the first batch of Mario starter sets arrived. He was already planning on getting one for himself, and because I was there he let me build it. And I can't explain how it felt to build the set and play with the figure for the first time, even if I already knew everything it could do. It was such a special feeling, I think it's because Mario is a physical thing that actually responds to everything you do with him. It's like a doll, but waaay more real. I ended up taking not just the starter set, but three extra expansion sets back home with me. And that's where the fun really started.
These expansions all had some really unique and new features that made playing a course ten times more exciting (my expansions are the piranha plant power slide, the desert pokey and whomp's lava trouble). I can just about do everything that's included with my sets in the given time (one of the expansions includes a +30 seconds block). But only this week I realized what the most fun part is with a big collection of Mario sets. It's to make a big world with all kinds of paths interconnecting all the activities and then choosing a new path every time. It's even quite challenging to make all routes as fair balanced as possible (with how many coins you can get), so in that sense it's even educational. If you do that, it can feel like an open-world videogame but physical.
However, seeing all the comments on this article, many people don't like LEGO Mario like I do. It might have to do with the target audience. I'm closing in on being 18 years old, but that isn't as far away from the age recommendations than most LEGO fans are. I think it's something different though. I think it depends on if you like playing with a physical toy. I absolutely love playing with my LEGO sets, but I just don't have time anymore to do it (and I'd need a friend for it to be actually fun) and all my sets are on display nowadays. But Mario isn't supposed to be a display piece. He's meant to be a toy, and because he interacts you don't necessarily need a companion to play with him.
But that's just my view on the whole thing. If you're still reading, congratulations! You've earned my respect."
Couldn't have said it better! :-)
The paper lego catalog just hit my house today. My kids were so excited to see Mario on the front and are asking for the sets. I’m gonna grab a few for Christmas. Whether they play the way the sets are “designed for” or not, it’s Lego. It’s gonna be fun.
I still can’t believe how many strange negative arguments from grown men that I’ve read since the day this theme was announced.
@KingRason said:
"I never got into Pokemon but I'd grab those too if they did something like the Mixels."
That's an interesting idea. I'm not sure how well it'd work, as Pokémon come in a large variety of shapes and sizes (plus there's way too many now to represent all of the important ones to a satisfactory degree), but I'd be down for it.
Pokémon's also got great locations that I'd love to see represented as a regular set, though.
@AcademyofDrX said:
"This line is the most fun I've had with a Lego theme in years. It's not meant to be a model kit to be assembled and displayed, it's a toy meant to be played with. Because the level design structure of the sets is a frame for play, it is easily expendable with traditional blocks.
I need to write a full essay about why this works and why everyone else is wrong. At a minimum, I encourage literally everyone with the slightest amount of interest to buy the Starter Pack. This set is not a thing, it's an experience.
Moreover, I think it's a big mistake to not review every set. Each expansion pack doesn't just offer new enemies, but new gameplay mechanics. Some are about balance, others require multiple steps in sequence. They elaborate on how to play in a nonlinear fashion.
I don't begrudge anyone for how they feel about the sets, everyone likes different things. It might not be for everyone, no one is obligated to "get it." But this is the most innovative experience Lego has done in years, on par with debuting something like Mindstorms, and the integrated app experience positively compares with Lego Droid Commander.
Additionally, it's possible this is an experiment that will fade out, but I think it is more likely that this is a sign of Lego products to come. If you look at the design and marketing of Lego Art and the NES, technology, unique experiences, and disparate product formats are likely to be the future over endlessly reskinning the same minifigures and vehicles with new licenses."
Personally, this review hits home as I have watched the Lego brand change over a number of years as many of you have as well. I think what we're losing sight of as AFOL is that we tend to want all of the sets to be geared towards maximum piece count and innovative building techniques, which may also include larger more realistic sets. Again, this goes towards the whole "display" attitude.
The problem with that is what got us here in the first place. The play and creative aspect. At least it is for me, I remember one of the benefits to the old space theme was that you needed no roads or baseplates so that your whole house was your explorable universe with just a few sets. So in an era of largely licensed themes that are appealing to many, and still targeting a younger audience, it is nice to see the brand attempt to focus on the creative outside the box type thinking that creates play. Of course it being 2020, the brand is forced to incorporate a technology aspect to appeal to the focus age range. This is due to the presence of technology in all of our lives. So, in a decade of us adults with broken-neck cell phone usage, this "game" may help keep our kids away from screens and learning how to be creative. And I would hope eliminate some of those larger pieces in kits as they come out now. (side commentary being that piece counts have been reduced to make larger replacement parts for multiple steps, taking it back to more fundamental bricks, ultimately maximizing creative potential).
I also agree that a review of the playability of the sets is warranted. It would be interesting to see how all the sets can be arranged and incorporated to make the game fun and challenging or potentially challenging. All I am saying is that the system does not appear to be as limited as initially stated and I challenge this website to review the system in an objective way.
I’m having so much fun with the LEGO Mario Sets!!!!! They’re the BEST!
I was skeptical at first too. I have a four-year-old boy who loves Lego and Mario, but I figured he would probably play with it for a few days and then get bored.
I'm happy to report that I was very wrong! He has been playing with these things every single day since we got them. He loves rearranging the course, and playing with the electronic Mario features.
There's a lot of nostalgia factor for me here as well, since I grew up with Mario, so I'm pretty easy to convince when it comes to getting the expansion sets. I love having access to these awesome unique printed parts, and the characters will live on as display pieces long after my kids have outgrown the play features.
@AcademyofDrX said:
"This line is the most fun I've had with a Lego theme in years. It's not meant to be a model kit to be assembled and displayed, it's a toy meant to be played with. Because the level design structure of the sets is a frame for play, it is easily expendable with traditional blocks.
I need to write a full essay about why this works and why everyone else is wrong. At a minimum, I encourage literally everyone with the slightest amount of interest to buy the Starter Pack. This set is not a thing, it's an experience.
Moreover, I think it's a big mistake to not review every set. Each expansion pack doesn't just offer new enemies, but new gameplay mechanics. Some are about balance, others require multiple steps in sequence. They elaborate on how to play in a nonlinear fashion.
I don't begrudge anyone for how they feel about the sets, everyone likes different things. It might not be for everyone, no one is obligated to "get it." But this is the most innovative experience Lego has done in years, on par with debuting something like Mindstorms, and the integrated app experience positively compares with Lego Droid Commander.
Additionally, it's possible this is an experiment that will fade out, but I think it is more likely that this is a sign of Lego products to come. If you look at the design and marketing of Lego Art and the NES, technology, unique experiences, and disparate product formats are likely to be the future over endlessly reskinning the same minifigures and vehicles with new licenses."
I believe many adults and chidlren do and will find the line appealing, yet your description and promise of an essey is what most today's kids dont't care about. I myself have two sons aged 9 and 11 and they kind of fall within the SM line's target group yet they do not have the stamina to stay with one "physical" thing for long, regardless of its initial appeal. This also includes the recent SW "interactive" battle sets (Hoth and Endor) and the Hidden Side line. The excitement was there, but was extremely shortlived.
MONOPOLY is a great board game yet not many people play it on a daily basis (not even a weekly or monthly one). There are thousands of board games, card games, ball games kids today want to engage in and stil have enough time for their beloved pc games. I honestly feel all these attempts are doomed to fail as they the designers do not (or don't want to) understand modern kids. We have 100+ LEGO sets at home and they just sit on a shelf and are played with randomly. Pretty much all my kids' schholamates face similar "challenges". I have stopped buying toys for them and only buy LEGO sets I like.
I grew up differently. The amount of toys was limited and we had to design everything ourselves. Today, kids are served everything on a silver platter and even though some toys do promote imaginative playability, kids do not respond to that on the anticipated level.
In my opinion, LEGO Mario sets are a hybrid that wants to do everything but will achieve nothing. Kids who are highly imaginative do not need these sets to play, they have already designed their own race tracks or obstacle courses (and have mouths to produce the sounds the creatures they have desgined make, including Mario sounds for that matter). Kids who lack imagination will find it monotonous, sooner or later.
Some AFOLs will satisfy their nostalgia by buying these sets but I can imagine only a handful of them centering their free time around the new Mario sets. Just another toy, sitting on a shelf collecting dust. Unfortunatelly this can be said about pretty much any other toy today. Kids have changed, we have to accept it. I am afraid LEGO Mario sets are not here to change it.
@Zordboy said:
" @AcademyofDrX said: "Re: Moreover, the codes themselves are often designed to only reward unique actions, like tipping Mario from side to side on the Piranha slide. Can you do that without the set? Sure, but where's the fun in that?"
But that's what we're asking. If the point is to collect coins ... and you can accomplish that goal just by shaking Mario in your hand a few times, to simulate tipping him from side to side ... then why am I spending $200 on all these extra bits and bobs?"
Some of these replies are genuinely depressing.
You win games by collecting points, and getting to the end... but that isn't the *point* of a game. The point of playing a game is to enjoy the experience. The journey, not the destination, etc.
The point of these sets is to get creative in building and rebuilding different levels, think about game design, and then play according to the rules with your own unique level(s) in a way that rewards your creativity and time.
Here is one of the best discussion threads I have encountered in a while. Thank you to the folks who are enjoying the theme that took the time to spell it out, offer enlightening analogies and relate the appeal to the rest of us. Thanks also to the resolute among us making their fair cases against the product. Good points are being made all around and the community is the better for it, I think.
I'm not sure whether this thread is still active, but just in case...
One aspect that all the above reviews seem to have missed is that the bar codes (required for any interaction ith Mario) can easily be reproduced using a home printer.
We have printed onto sticky sheets which can then be applied to any of our existing Lego pieces allowing unlimited creation of enemies and novel designs for interactive elements.
IE unless you want specific printed parts to create characters such as Koopa you can just make your own. So ne NEED to but the extra sets (although of course they are cool looking).
The codes can also be applied to any object. I have created both an entirely cardboard Mario course and also put stickers onto a set of exercise cones for use outside. Each cone can have a design to show what it is. The course can then be laid out and of course, you have only one minute to run around and get all the coins. Lego that gets your kid running around outside? Now that is novel surely!